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WoT Newsletter Volume #8

Дата: 14.01.2011 21:27:29
Welcome to the World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries and how you might like to contribute!

MrVic: Posted Image

Dev Corner said: Last Weeks Survey Results! (May not be able to view with internet explorer, Easily viewable with Firefox or Chrome sorry for the trouble)
Link to Last weeks results
Also this week the Developers have released some info on the current spotting system. There are changes in the works to correct some of its issues at this time.
In the mean time they wanted to provide some information on the current system.
Quote Graph #1
Posted Image
In Graph #1:
Visibility coefficient
Distance – distance, in meters
Tank-X – random tank for example
Point 1 – intersection point of visibility and distance factor, where any tank / tank destroyer / spg can see any tank / tank destroyer / spg with 100% probability
Point 2 – point, where invisibility level of the tank crosses the outermost point of the visibility coefficient of this tank at a specified distance, which is 250 meters.
Point 3 – point where the level of the tank invisibility at a specified distance exceeds the coefficient of visibility.
We have the coefficient of visibility of the tank / tank destroyer / spg, which at 50 meters equals 100% (point 1 on the chart), this means that at a distance of 50 meters any tank / tank destroyer / spg can be recognized by any tank / tank destroyer / spg with 100% probability . Each tank has a level of invisibility, which is calculated in accordance with its size and other characteristics. At the time when the level of invisibility of the tank exceeds the rate of visibility, the tank becomes invisible. Here is example:
Take a tank-X (indefinite tank, strip in front of its name reflects its level of invisibility), at a distance of 50 meters it is visible to any tank / tank destroyer / spg, (point 1 on the chart), a distance of 250 meters (point 2 on the chart) is the tank visibility border as the level of its invisibility is equal to the visibility coefficient of the tank, in case of exceeding the milestone of 250 meters - the tank becomes invisible, since its level of invisibility exceeds the visibility coefficient of tanks (point 3 on the chart). If the tank is fitted with special tools which increases its level of invisibility (camouflage net) or conversely increase the detection of tanks (coated optics), then the level of invisibility / detection increases in accordance with specified in this instrument characteristics. Similarly, the crew pumped by 100% invisibility adds some benefit to your tank. This example is a system of detection / visibility of tanks without bushes
The infamous Bushes!
Graph #2
Posted Image
Point 1 – tank 1
Point 2 – tank 2
- Bushes increase the level of invisibility of the tank at a certain percentage, so if we take X as the percentage by which the bush increases the invisibility of the tank, then staying behind the three bushes, the level of invisibility of the tank will be increased by X*3.
- Any tank / tank destroyer / spg ignores the bushes (ie, see through them) at a distance from 0 to 15 meters. That is, in this example, the tank 1 (point 1) is in front of 3 bushes, 2 of them are within a distance of 15 meters, hence the appearance of the tank 2 (point 2) will increase only by X, in turn, to the tank 2, which is located at a distance of 20 meters from the bushes, all 3 bushes will interfere with visibility, so the level of invisibility for the tank 1 will be increased by X*3.
- If the tank is located in the bushes, then turret activity will not make it visible, but the motion of the shell or the shot will find it instantly. The invisibility level of the tank falls to the percentage of which is directly proportional to caliber of the gun.

MrVic: In Graph #1:
Visibility coefficient
Distance – distance, in meters
Tank-X – random tank for example
Point 1 – intersection point of visibility and distance factor, where any tank / tank destroyer / spg can see any tank / tank destroyer / spg with 100% probability
Point 2 – point, where invisibility level of the tank crosses the outermost point of the visibility coefficient of this tank at a specified distance, which is 250 meters.
Point 3 – point where the level of the tank invisibility at a specified distance exceeds the coefficient of visibility.
We have the coefficient of visibility of the tank / tank destroyer / spg, which at 50 meters equals 100% (point 1 on the chart), this means that at a distance of 50 meters any tank / tank destroyer / spg can be recognized by any tank / tank destroyer / spg with 100% probability . Each tank has a level of invisibility, which is calculated in accordance with its size and other characteristics. At the time when the level of invisibility of the tank exceeds the rate of visibility, the tank becomes invisible. Here is example:
Take a tank-X (indefinite tank, strip in front of its name reflects its level of invisibility), at a distance of 50 meters it is visible to any tank / tank destroyer / spg, (point 1 on the chart), a distance of 250 meters (point 2 on the chart) is the tank visibility border as the level of its invisibility is equal to the visibility coefficient of the tank, in case of exceeding the milestone of 250 meters - the tank becomes invisible, since its level of invisibility exceeds the visibility coefficient of tanks (point 3 on the chart). If the tank is fitted with special tools which increases its level of invisibility (camouflage net) or conversely increase the detection of tanks (coated optics), then the level of invisibility / detection increases in accordance with specified in this instrument characteristics. Similarly, the crew pumped by 100% invisibility adds some benefit to your tank. This example is a system of detection / visibility of tanks without bushes
The infamous Bushes!
Graph #2
Posted Image
Point 1 – tank 1
Point 2 – tank 2
- Bushes increase the level of invisibility of the tank at a certain percentage, so if we take X as the percentage by which the bush increases the invisibility of the tank, then staying behind the three bushes, the level of invisibility of the tank will be increased by X*3.
- Any tank / tank destroyer / spg ignores the bushes (ie, see through them) at a distance from 0 to 15 meters. That is, in this example, the tank 1 (point 1) is in front of 3 bushes, 2 of them are within a distance of 15 meters, hence the appearance of the tank 2 (point 2) will increase only by X, in turn, to the tank 2, which is located at a distance of 20 meters from the bushes, all 3 bushes will interfere with visibility, so the level of invisibility for the tank 1 will be increased by X*3.
- If the tank is located in the bushes, then turret activity will not make it visible, but the motion of the shell or the shot will find it instantly. The invisibility level of the tank falls to the percentage of which is directly proportional to caliber of the gun.
Posted Image

Quote Graph #1
Posted Image
In Graph #1:
Visibility coefficient
Distance – distance, in meters
Tank-X – random tank for example
Point 1 – intersection point of visibility and distance factor, where any tank / tank destroyer / spg can see any tank / tank destroyer / spg with 100% probability
Point 2 – point, where invisibility level of the tank crosses the outermost point of the visibility coefficient of this tank at a specified distance, which is 250 meters.
Point 3 – point where the level of the tank invisibility at a specified distance exceeds the coefficient of visibility.
We have the coefficient of visibility of the tank / tank destroyer / spg, which at 50 meters equals 100% (point 1 on the chart), this means that at a distance of 50 meters any tank / tank destroyer / spg can be recognized by any tank / tank destroyer / spg with 100% probability . Each tank has a level of invisibility, which is calculated in accordance with its size and other characteristics. At the time when the level of invisibility of the tank exceeds the rate of visibility, the tank becomes invisible. Here is example:
Take a tank-X (indefinite tank, strip in front of its name reflects its level of invisibility), at a distance of 50 meters it is visible to any tank / tank destroyer / spg, (point 1 on the chart), a distance of 250 meters (point 2 on the chart) is the tank visibility border as the level of its invisibility is equal to the visibility coefficient of the tank, in case of exceeding the milestone of 250 meters - the tank becomes invisible, since its level of invisibility exceeds the visibility coefficient of tanks (point 3 on the chart). If the tank is fitted with special tools which increases its level of invisibility (camouflage net) or conversely increase the detection of tanks (coated optics), then the level of invisibility / detection increases in accordance with specified in this instrument characteristics. Similarly, the crew pumped by 100% invisibility adds some benefit to your tank. This example is a system of detection / visibility of tanks without bushes
The infamous Bushes!
Graph #2
Posted Image
Point 1 – tank 1
Point 2 – tank 2
- Bushes increase the level of invisibility of the tank at a certain percentage, so if we take X as the percentage by which the bush increases the invisibility of the tank, then staying behind the three bushes, the level of invisibility of the tank will be increased by X*3.
- Any tank / tank destroyer / spg ignores the bushes (ie, see through them) at a distance from 0 to 15 meters. That is, in this example, the tank 1 (point 1) is in front of 3 bushes, 2 of them are within a distance of 15 meters, hence the appearance of the tank 2 (point 2) will increase only by X, in turn, to the tank 2, which is located at a distance of 20 meters from the bushes, all 3 bushes will interfere with visibility, so the level of invisibility for the tank 1 will be increased by X*3.
- If the tank is located in the bushes, then turret activity will not make it visible, but the motion of the shell or the shot will find it instantly. The invisibility level of the tank falls to the percentage of which is directly proportional to caliber of the gun.

MrVic: Posted Image

News Headlines said: BEST STAGED SCREENSHOT CONTEST WINNERS News Link Details
WORLD OF TANKS SURPASSES ONE MILLION REGISTRATIONS WORLDWIDE!- News Link Details
WORLD OF TANKS BECOMES MULTILINGUAL!- News Link Details

MrVic: Posted Image

Main Discussions on the Forums said: Have thoughts or concerns? The following Threads are the main threads for discussing changes or feedback.
Official Tracks - Tracked - Tracking Thread Link to Main Topic
Match Making Thread Link to Main Topic
Post Patch SPG Thread Link to Main Topic
Official Hard/Soft Wipe Discussion Thread Link to Main Topic
Official Tank View Range / Spotting Thread Link to Main Topic

MrVic: Posted Image

Hot Topic of the Week said: Official Hard/Soft Wipe Discussion Thread!
Link the Main Disucssion

MrVic: Posted Image

Fake Tip of the Week said: Tip: Tip 99

MrVic: Posted Image

Quote Link to Post
View Postshashaveli, on 11 January 2011 - 07:55 AM, said: Consult the Book of Armaments of course!
You start with asking for a blessing.
"O LORD, bless this Holy SPG shell that with it
Thou mayest blow Thine enemies to tiny bits,
in Thy mercy"
The read outloud the instructions as you proceed
First Thou shall press the holy Shift.
The Tier of the tank thou has targeteth must
be 3 higher than your SPG and his advantage in tiers must be 3
Not 4, and not 2 unless thou hasth no other targets.
5 is right out. They are not ticklish.
Once zeroed in on your target, thou shall
presseth the LMB and hear thine enemies
cries of delicious joy as he snuffs it.
Repeat until there are no enemy tanks left.

MrVic: In regards to the server split

View Postshashaveli, on 11 January 2011 - 07:55 AM, said: Consult the Book of Armaments of course!
You start with asking for a blessing.
"O LORD, bless this Holy SPG shell that with it
Thou mayest blow Thine enemies to tiny bits,
in Thy mercy"
The read outloud the instructions as you proceed
First Thou shall press the holy Shift.
The Tier of the tank thou has targeteth must
be 3 higher than your SPG and his advantage in tiers must be 3
Not 4, and not 2 unless thou hasth no other targets.
5 is right out. They are not ticklish.
Once zeroed in on your target, thou shall
presseth the LMB and hear thine enemies
cries of delicious joy as he snuffs it.
Repeat until there are no enemy tanks left.

MrVic: Posted Image

A Look to the Future said: Some of the frequent questions and things to come.
Keep in mind this is early information, updates will follow as details are finalized
With new information being finalized this week we will do more a dev tracker style of things.
More complete and finalized info will be coming soon but for now Dev Stalking! Once some
of the details get finalized we'll get the info posted :)
View PostOverlord, on 14 January 2011 - 05:04 PM, said: T-20 and T-23 will remain as tier 7 and 8 respectively, if needed they will be buffed. 90mm T15E2 might be added for one of them or to both.
View PostOverlord, on 13 January 2011 - 10:52 PM, said: To the first part - mediums are supposed to engage heavies of the same tier or one tier below moslty.
To the second part - never say never, although tier 11 is not planned we have some ideas how to diversify the existing trees.
View PostOverlord, on 13 January 2011 - 02:44 PM, said: The visibility system is working currently the way it has been designated. Perhaps not the best of ways, but it is working as intended.
Regardless of the above, it is going to be reworked
View PostOverlord, on 30 December 2010 - 03:47 PM, said: Amending and revising tech tress require much time and effort from several departments, including history tank experts, game design, artists, 3d modelling, programming, tech writing.
That's why before making any changes we think twice. The current US tech tree is not perfect, especially this aplies to top heavy line from T-29 to T-30. Some of the suggestions posted in this thread are very likely to be implemented in future as well as some of our own ideas.
All 3 current tech tress are going to modified and improved, the changes affect vehicle tier, type, specs etc, moreover some completely new models are going to be added. US tree will undergo the most substantial changes.
Can't reveal much at the moment, apart form the following:
- Super Pershing. Might be added as a separate tank or as a set of upgrades for Pershing itself.
- M103. Likely to be added.
- T58, M47, M48. Have some ideas on them.
In regards to the server split
View PostOverlord, on 07 January 2011 - 10:30 PM, said: The new hardware has arrived to its destination. It is being set up at the moment.

MrVic: Brummbaer (Full Tree Premium)
Posted Image
Nashhorn (Full Tree)
Posted Image
Object 416 and T54 (Full Tree)
Posted Image
Pictures from last week! Archive

This weeks photos are "MrVic's Tank Photos" Something to tide us over this week :)
French ARL44
Posted Image
Sturmtiger
Posted Image
T58
Posted Image
M41 Walker Bulldog
Posted Image
M103A1
Posted Image
These are Alpha images and subject to more work and more changes!
Preview of Maps in Progress!
Posted Image
Posted Image
T-18 US Tank Destroyer
Posted Image
T-82 US Tank Destroyer
Posted Image
T-24 US Tank Destroyer
Posted Image
T-40 US Tank Destroyer
Posted Image
M-10 US Tank Destroyer
Posted Image
M-36 US Tank Destroyer
Posted Image
T-28 US Tank Destroyer
Posted Image
Geschutzenwagen E-Series
Posted Image
Lowe Premium German Heavy Tank
Posted Image
KV-5 Russian Heavy Tank
Posted Image
Posted Image

View PostOverlord, on 14 January 2011 - 05:04 PM, said: T-20 and T-23 will remain as tier 7 and 8 respectively, if needed they will be buffed. 90mm T15E2 might be added for one of them or to both.

MrVic: Comic by: Khyron (Comic Contest Submission)
Posted Image
Comic by: SourKraut (Comic Contest Submission)
Posted Image
Posted Image

View PostOverlord, on 13 January 2011 - 10:52 PM, said: To the first part - mediums are supposed to engage heavies of the same tier or one tier below moslty.
To the second part - never say never, although tier 11 is not planned we have some ideas how to diversify the existing trees.

MrVic: Cropped Tank only photos of the finished skin are preferred for those hoping to see yours chosen for Tank Skin of the Week! :)
Posted Image

View PostOverlord, on 13 January 2011 - 02:44 PM, said: The visibility system is working currently the way it has been designated. Perhaps not the best of ways, but it is working as intended.
Regardless of the above, it is going to be reworked

MrVic: Himmelsdorf Tourist Guide
Himmelsdorf is a beatyful place to visit except if your are an SPG commander. It is usual that SPGs commanders say something like: "Omg, i must took a heavy tank" or "Just now that i took my SPG...". But then, SPGs become a Tank Destroyer (like in transformers) and you can find them in any corner. Watch out!!
Posted Image
1.- "The nuisance church". It is typical to visit that church, but the people only visit one side. Then the people shout "Hey! I'm at the other side! Come!", and from the other side "No thanks! You come! I'm ok here!".
2.- "The stupid hole". There is a hole in the building where you can hide with your tank. Many tankers hide there and think "Muhahaahaha, best defense spot ever". Then a voice says outside "Fire in the hole!!" and that's all.
3.- "The alley of he brave". Many epic fights were carried out there. The neighbors are selling their houses because they can't hold the situation anymore. In an interview with one neighbor: "Some time ago i took my dog outside for a walk, and a Ferdinand stepped on. ¿What the politicians did? No more dogs allowed!!! It is indignant!"
4.- "The obstacles street". There is no other street with so many obstacles. The repair costs of the mess caused by every match is really huge. Please, we ask you to use the middle of the street, as it is intended for.
5.- "The fountain of hope". Think twice before you step in this square, many eyes are watching you. Some people say that you can drop a shell in the fountain and make a wish. I advise to make this wish: "Please i want to survive!".
6.- "The end of the rails". Typical spot for suicide. You lie down over a rail, wait for a train, and a group of medium tanks come and leave you like a gruyere cheese.
7.- "The back of the station". If you are an SPG commander you must visit that spot. It is great, since you realise that you are alone, the enemy is at your flag, and your hole team is at the castle.
8.- "The best way castle". Many many people visit that castle. The best of all is to see them from the bottom, it is very funny. Beautyful landscape, i admit. Reconstruction below.

Posted Image
9.- "The not so brave street". It is curious how the people feel safer there than in the alley of the brave. ¿Why? The arty can hit you, the alley guys can hit you, the square guys too, even the castle visitors...But hey, they avoid the Maus!
10.- "The safe window". Well, it is little of the window left. There is many windows around the square where you can peep from, and see the fountain of hope. It is very safe, except if the enemy see you, then you die.
Posted Image

View PostOverlord, on 30 December 2010 - 03:47 PM, said: Amending and revising tech tress require much time and effort from several departments, including history tank experts, game design, artists, 3d modelling, programming, tech writing.
That's why before making any changes we think twice. The current US tech tree is not perfect, especially this aplies to top heavy line from T-29 to T-30. Some of the suggestions posted in this thread are very likely to be implemented in future as well as some of our own ideas.
All 3 current tech tress are going to modified and improved, the changes affect vehicle tier, type, specs etc, moreover some completely new models are going to be added. US tree will undergo the most substantial changes.
Can't reveal much at the moment, apart form the following:
- Super Pershing. Might be added as a separate tank or as a set of upgrades for Pershing itself.
- M103. Likely to be added.
- T58, M47, M48. Have some ideas on them.

MrVic: Posted Image

View PostOverlord, on 07 January 2011 - 10:30 PM, said: The new hardware has arrived to its destination. It is being set up at the moment.

MrVic:

Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
New WoT Tank Renders coming soon! So this week we explore a popular AA tank with a bit of history
Also below are a few tanks listed in the Full German Tree. So we will see them down the road no date as of yet (I know you will ask) hehe :)
Enjoy
FlakPanzer IV (Popular tank by votes, Currently not planned to the best of my knowledge)
Posted Image
Brummbaer (Full Tree Premium)
Posted Image
Nashhorn (Full Tree)
Posted Image
Object 416 and T54 (Full Tree)
Posted Image
Pictures from last week! Archive

This weeks photos are "MrVic's Tank Photos" Something to tide us over this week :)
French ARL44
Posted Image
Sturmtiger
Posted Image
T58
Posted Image
M41 Walker Bulldog
Posted Image
M103A1
Posted Image
These are Alpha images and subject to more work and more changes!
Preview of Maps in Progress!
Posted Image
Posted Image
T-18 US Tank Destroyer
Posted Image
T-82 US Tank Destroyer
Posted Image
T-24 US Tank Destroyer
Posted Image
T-40 US Tank Destroyer
Posted Image
M-10 US Tank Destroyer
Posted Image
M-36 US Tank Destroyer
Posted Image
T-28 US Tank Destroyer
Posted Image
Geschutzenwagen E-Series
Posted Image
Lowe Premium German Heavy Tank
Posted Image
KV-5 Russian Heavy Tank
Posted Image

MrVic:

Weekly Web Comics said: The Loltraktor Chronicles by: Wallachia (1st Armored Division) Link to the Authors site.

Posted Image
Comic by: Khyron (Comic Contest Submission)
Posted Image
Comic by: SourKraut (Comic Contest Submission)
Posted Image

MrVic:

Tank Skin of the Week said: This weeks random featured Tank skin is by " jasta07" Thread Link
American M4A3E8 "Easy 8"

http://www.holyrobot...4A3E8_Korea.jpg
Cropped Tank only photos of the finished skin are preferred for those hoping to see yours chosen for Tank Skin of the Week! :)

MrVic:

Tourist Guide to Maps of WoT said: Written By: Ripper753 "Division Acorazada 250"
Murovanka funny drawing contest

It was a hard work to decide the best funny drawing about murovanka, but we have a winner!
Congratulations "kabilie", and thank you.
"Haunted Forest"
Posted Image
Himmelsdorf Tourist Guide
Himmelsdorf is a beatyful place to visit except if your are an SPG commander. It is usual that SPGs commanders say something like: "Omg, i must took a heavy tank" or "Just now that i took my SPG...". But then, SPGs become a Tank Destroyer (like in transformers) and you can find them in any corner. Watch out!!
Posted Image
1.- "The nuisance church". It is typical to visit that church, but the people only visit one side. Then the people shout "Hey! I'm at the other side! Come!", and from the other side "No thanks! You come! I'm ok here!".
2.- "The stupid hole". There is a hole in the building where you can hide with your tank. Many tankers hide there and think "Muhahaahaha, best defense spot ever". Then a voice says outside "Fire in the hole!!" and that's all.
3.- "The alley of he brave". Many epic fights were carried out there. The neighbors are selling their houses because they can't hold the situation anymore. In an interview with one neighbor: "Some time ago i took my dog outside for a walk, and a Ferdinand stepped on. ¿What the politicians did? No more dogs allowed!!! It is indignant!"
4.- "The obstacles street". There is no other street with so many obstacles. The repair costs of the mess caused by every match is really huge. Please, we ask you to use the middle of the street, as it is intended for.
5.- "The fountain of hope". Think twice before you step in this square, many eyes are watching you. Some people say that you can drop a shell in the fountain and make a wish. I advise to make this wish: "Please i want to survive!".
6.- "The end of the rails". Typical spot for suicide. You lie down over a rail, wait for a train, and a group of medium tanks come and leave you like a gruyere cheese.
7.- "The back of the station". If you are an SPG commander you must visit that spot. It is great, since you realise that you are alone, the enemy is at your flag, and your hole team is at the castle.
8.- "The best way castle". Many many people visit that castle. The best of all is to see them from the bottom, it is very funny. Beautyful landscape, i admit. Reconstruction below.

Posted Image
9.- "The not so brave street". It is curious how the people feel safer there than in the alley of the brave. ¿Why? The arty can hit you, the alley guys can hit you, the square guys too, even the castle visitors...But hey, they avoid the Maus!
10.- "The safe window". Well, it is little of the window left. There is many windows around the square where you can peep from, and see the fountain of hope. It is very safe, except if the enemy see you, then you die.

MrVic:

Community Driven Content said: Historical Battles!
Historical Battles, Organizer ZorinWarfield. Link to the Battle of the Ch'ongch'on River16th. January - 8PM GMT
Color Blind? Check this out!
Color Blind (Mod) by:SmVueno Right now in game options are not complete, but the following thread created by SmVueno provides some help. Link to Thread

MrVic:

Help Wanted said: Currently were seeking members to write articles or submit entries for the "World of Tanks Newsletter" If you would like to submit an entry or article please send it Via PM to MrVic. Applying to help with the news letter will be done through submissions of articles ect. Benefits for Writers/Reporters may be involved in the future.

MrVic:

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