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MrVic's Wall O Text

Дата: 09.01.2011 23:26:22
View Posttuccy, on 09 January 2011 - 11:11 PM, said: Just to make a historical reference...
German and US torpedo designers also had their statistics and their tests and they all showed the torps are working and believed that sub crews are incompetent whiners. Cold, emotionless numbers don't lie, eh? And if the crews complain that the torps are not exploding, mean just they're missing the target.
And these aren't by far the only cases of numbers "lying". I hope the devs realise it.

MrVic: You have to carefully examine the data thats is true. But also in a digitally controlled environmental you less room for error. The example you listed the ended up finding the conditions of transport (varying temps, massively varying pressure changes) were the cause. Real world enviorments that are near imposible to calculate espically at that time. The results from testing were from controlled environments and accurate for their testing in those controlled enviroments. WoT and other games, the enviroment can be assessed since its rules are set by the creator. Basically your working on a "test tank" much like the torpedo designers were working in that founded their results. If we were to take the tanks from the server and rebuild them in the real world the margin for error would greatly increase. In the end the data is much more accurate, but still has to be reviewed carefully.

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