WoT Newsletter First Edition
Дата: 20.11.2010 21:25:49
Welcome to the First edition World of Tanks Newsletter! said: Our goal is to weekly update with news events, new information on
current issues, and interesting articles!
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries and how you might like to contribute!
News Headlines said: In Game Voice Communications! News Link Details
MMOSITE Readers Choice awards 2010 (Cast your votes!) News Link Details
World of Tanks hits Half a Million Active Players! News Link Details
Championship and League News said: US OPEN Championships Starts Tonight! Battle Times, 19 and 20 November start at 03:00 (UTC/GMT) / 10 p.m. (EST). Battle Times, 21 November start at 02:00 (UTC/GMT) / 9 p.m. (EST).
Battle League has started! First Rounds are being fought right now! Salute the Victors, Honor the Defeated and above all else have fun! Link for Details
Hot Topic of the Week said: With the latest patch 0.6.1.5 The improved game engine came online. This improvement once and for all killed the "Warping Issue" Currently the Detection and Hiding system is not performing as intended. Correcting the issues with the Detection and Spotting system is the biggest issue the Devs are fighting right now. Testing of some solutions for this problem are in internal testing and hopefully if it goes well we will see them soon!
Overlord said: Most of the problems arise from some obvious problems with spotting/detection system, icluding so-called invisible tanks and malfunctioning modules (camo net, optics etc).
With warping having been fixed in 0.6.1.5 once and for all, the detection system as it is now, remains one of the biggest issues.
Increasing the rate of visibility checks, that currently depend on distance between two vehicles, is going to increase server load substantially. Nevertheless, such option is under consideration and we are planning to see how it works at supertest.
Overlord said: Most of the problems arise from some obvious problems with spotting/detection system, icluding so-called invisible tanks and malfunctioning modules (camo net, optics etc).
With warping having been fixed in 0.6.1.5 once and for all, the detection system as it is now, remains one of the biggest issues.
Increasing the rate of visibility checks, that currently depend on distance between two vehicles, is going to increase server load substantially. Nevertheless, such option is under consideration and we are planning to see how it works at supertest.
Fake Tip of the Week said: Tip: Driving Backwards enables your tank to do double damage!
Post of the Week: (Post by Whackjob) said: Day One: Impressions.
Ok. Got my login going yesterday afternoon, and pretty much played until 4am. So here's my first impressions, in rough chronological order:
1.) Hey, you start out with some beater from 1912! The tank's so archaic it might as well be steampunk. I like that, start with the scrap heap and work your way up.
2.) What is this, I don't even... a bush shoots and kills me. Can people shoot through walls or something?! This is [expletive preemptively redacted]!
3.) Oh, it's not that. If you stand still in some bushes and don't move, not even your turret, you go into a kind of "hide" mode. Niiiiice!
4.) Hide mode doesn't work at close range.
5.) Enemy arty loves it when you fire from hide mode and then don't move.
6.) When you buy a new gun for your tank, and you join a match without buying ammo, you will has a sad.
7.) [expletive preemptively redacted] artillery! Why don't those things have a beaten zone?
8.) Hey, tank killers can shoot pretty darned far!
9.) Huh. If you right click on an enemy tank, you'll lock in and automatically track them. Bah, it makes the game too easy!
10.) Oh. That lock in only really works if both you and the target are standing still. Well, okay then.
11.) *the round bounced off!* So I shoot a heavy tank in the face with a light tank killer and the round bounces. Good! I bet I can mess up his tank treads, though!
12.) Hee! I can! This is like legging in Mechwarrior! Enjoy your goliath war machine that suddenly no longer moves! I'll be in my civil war era beater, behind your lines, harassing your artillery! *parting shot, zips away through the brush, persued by angry immobilized big tank fire*
13.) Oh. Mobile artillery can use their guns as direct fire weapons, too. [expletive preemptively redacted]
14.) But they have next to no lateral travel of the gun! Like a tank killer! Circle of death! *does a doughnut with the civil war beater*
15.) Wow, you can pretty much snipe with a tank killer if you lead the target. And if the gunner hasn't been drinking. And he always drinks.
16.) *looking through research window again* The Maus? I remember reading about that thing. German experimental tank. We didn't know about it until 1990 or something. After it showed up in a Russian museum.
17.) When the last tank on each side is artillery, you might as well do the dishes or something.
18.) Light tanks = FUN! There's been so many times I've gone right through enemy lines at high speed and lived, only to have five enjoyable minutes scattering their artillery and freaking out their tank killers that were facing the wrong way! I need a comical sounding car horn, just so I can mock them better as I'm crushing their picnic basket with my tank.
19.) Oooh, you know what would be so much better for enemy team mockery and high speed hijinx? Give me a jeep and some dude riding shotgun with a bazooka and a few cans of silly string.
20.) It would be pretty cool if your crew would actually bail out after the tank is disabled / destroyed / burnt to a crisp. Then you'd have two options: Get back to your base without being shot down / crushed / ect, and get a replacement tank, or crawl through the bushes, scouting for enemy vehicle movement. Or maybe your driver took shrapnel to the head and you and the loader have to fireman carry him back to the battalion aid station. Of course, then you'd have to code in all the tanks' coaxial weaponry as a counter. But it'd give things a different flavor.
A Look to the Future said: Some of the frequent questions and things to come.
1) US Heavy Tier 7-10 Adjustments. Weapon Changes (120mm_Gun_T53: aiming time 3.0->2.4, increased accuracy during movement and turret traverse.
155mm_Gun_T7: aiming time 3.0->2.7, increased accuracy during movement and turret traverse.) Armor Adjustments (T29, Т30, Т32, Т34: fixed error with discrepancy between displayed and actual armor of the hull. Actual armor decreased by 20%) Other Adjustments in testing.
2) Light Tanks, There are improvements coming for Scouts. A few examples full list to come. (BT-2: decreased visibility in movement, by 6% reduced influence of movement and turning on dispersion.
BT-7: decreased visibility during movement and rest, improved passability on medium grounds, by 4% reduced influence of movement and turning on dispersion, view range of the top turret increased by 15 meters.)
3) Medium Tanks, There are improvements coming for Medium Tanks. A few examples full list to come. (PzIII: reduced visibility during movement, by 5% reduced influence of movement and turns on dispersion. Pz III/IV: 5% improvement pass-ability on medium grounds, 8% decreased reduced influence of movement and turns on dispersion. Т-43: by 9% reduced influence of movement and turning on dispersion. Т-44: by 5% reduced influence of movement and turning on dispersion.)
4) New Maps, We should see 2 new maps Early/Mid December, One Desert Map, One City Map.
5) Tier 9 Medium Tanks, US, German, and Russian Tier 9 Mediums. Current time frame end of December/Early January. See "Pictures of the Week" for a sneak peak.
6) Coming Patch Times, Patch 0.6.2 (2 new Maps, Team Mode "15vs15" and Match Making Re-balancing) Early/Mid December, Patch 0.6.3 (New Vehicles Tier 9 Mediums possibly more tanks)
7) US Tech Tree, Adjustments to US Tech Tree. 105mm Howitzers will be available for M6, T1 Heavy, M4A3E8 (Easy 8).
8) Clans, In game Clan formation, 100 members, Clan creation will have a small one time gold cost. Subject to change Date coming soon.
9) EU Server Cluster, Server up Early/Mid December.
10) Soft Wipe, We should see a soft wipe with the EU server coming online.
Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
M26 "Pershing" US Tier 9 Medium

Panther II German Tier 9 Medium

Object 212

T-54 Russian Tier 9 Medium

Geschutzwagen Tiger E-Series

Help Wanted said: Currently were seeking members to right articles or submit entries for the "World of Tanks Newsletter" If you would like to submit an entry or article please send it Via PM to MrVic
Applying to help with the news letter will be done through submissions of articles ect. Benefits for Writers/Reporters may be involved in the future.
If you think you have a story or article that would fit in well submit the article to MrVic via PM on the WoT boards.
We plan to add some reporters/writers so submit your entries and how you might like to contribute!
MrVic: 

News Headlines said: In Game Voice Communications! News Link Details
MMOSITE Readers Choice awards 2010 (Cast your votes!) News Link Details
World of Tanks hits Half a Million Active Players! News Link Details
MrVic: 

Championship and League News said: US OPEN Championships Starts Tonight! Battle Times, 19 and 20 November start at 03:00 (UTC/GMT) / 10 p.m. (EST). Battle Times, 21 November start at 02:00 (UTC/GMT) / 9 p.m. (EST).
Battle League has started! First Rounds are being fought right now! Salute the Victors, Honor the Defeated and above all else have fun! Link for Details
MrVic: 

Hot Topic of the Week said: With the latest patch 0.6.1.5 The improved game engine came online. This improvement once and for all killed the "Warping Issue" Currently the Detection and Hiding system is not performing as intended. Correcting the issues with the Detection and Spotting system is the biggest issue the Devs are fighting right now. Testing of some solutions for this problem are in internal testing and hopefully if it goes well we will see them soon!
Overlord said: Most of the problems arise from some obvious problems with spotting/detection system, icluding so-called invisible tanks and malfunctioning modules (camo net, optics etc).
With warping having been fixed in 0.6.1.5 once and for all, the detection system as it is now, remains one of the biggest issues.
Increasing the rate of visibility checks, that currently depend on distance between two vehicles, is going to increase server load substantially. Nevertheless, such option is under consideration and we are planning to see how it works at supertest.
MrVic: 

Overlord said: Most of the problems arise from some obvious problems with spotting/detection system, icluding so-called invisible tanks and malfunctioning modules (camo net, optics etc).
With warping having been fixed in 0.6.1.5 once and for all, the detection system as it is now, remains one of the biggest issues.
Increasing the rate of visibility checks, that currently depend on distance between two vehicles, is going to increase server load substantially. Nevertheless, such option is under consideration and we are planning to see how it works at supertest.
MrVic: 

Fake Tip of the Week said: Tip: Driving Backwards enables your tank to do double damage!
MrVic: 

Post of the Week: (Post by Whackjob) said: Day One: Impressions.
Ok. Got my login going yesterday afternoon, and pretty much played until 4am. So here's my first impressions, in rough chronological order:
1.) Hey, you start out with some beater from 1912! The tank's so archaic it might as well be steampunk. I like that, start with the scrap heap and work your way up.
2.) What is this, I don't even... a bush shoots and kills me. Can people shoot through walls or something?! This is [expletive preemptively redacted]!
3.) Oh, it's not that. If you stand still in some bushes and don't move, not even your turret, you go into a kind of "hide" mode. Niiiiice!
4.) Hide mode doesn't work at close range.
5.) Enemy arty loves it when you fire from hide mode and then don't move.
6.) When you buy a new gun for your tank, and you join a match without buying ammo, you will has a sad.
7.) [expletive preemptively redacted] artillery! Why don't those things have a beaten zone?
8.) Hey, tank killers can shoot pretty darned far!
9.) Huh. If you right click on an enemy tank, you'll lock in and automatically track them. Bah, it makes the game too easy!
10.) Oh. That lock in only really works if both you and the target are standing still. Well, okay then.
11.) *the round bounced off!* So I shoot a heavy tank in the face with a light tank killer and the round bounces. Good! I bet I can mess up his tank treads, though!
12.) Hee! I can! This is like legging in Mechwarrior! Enjoy your goliath war machine that suddenly no longer moves! I'll be in my civil war era beater, behind your lines, harassing your artillery! *parting shot, zips away through the brush, persued by angry immobilized big tank fire*
13.) Oh. Mobile artillery can use their guns as direct fire weapons, too. [expletive preemptively redacted]
14.) But they have next to no lateral travel of the gun! Like a tank killer! Circle of death! *does a doughnut with the civil war beater*
15.) Wow, you can pretty much snipe with a tank killer if you lead the target. And if the gunner hasn't been drinking. And he always drinks.
16.) *looking through research window again* The Maus? I remember reading about that thing. German experimental tank. We didn't know about it until 1990 or something. After it showed up in a Russian museum.
17.) When the last tank on each side is artillery, you might as well do the dishes or something.
18.) Light tanks = FUN! There's been so many times I've gone right through enemy lines at high speed and lived, only to have five enjoyable minutes scattering their artillery and freaking out their tank killers that were facing the wrong way! I need a comical sounding car horn, just so I can mock them better as I'm crushing their picnic basket with my tank.
19.) Oooh, you know what would be so much better for enemy team mockery and high speed hijinx? Give me a jeep and some dude riding shotgun with a bazooka and a few cans of silly string.
20.) It would be pretty cool if your crew would actually bail out after the tank is disabled / destroyed / burnt to a crisp. Then you'd have two options: Get back to your base without being shot down / crushed / ect, and get a replacement tank, or crawl through the bushes, scouting for enemy vehicle movement. Or maybe your driver took shrapnel to the head and you and the loader have to fireman carry him back to the battalion aid station. Of course, then you'd have to code in all the tanks' coaxial weaponry as a counter. But it'd give things a different flavor.
MrVic: 10) Soft Wipe, We should see a soft wipe with the EU server coming
online.


A Look to the Future said: Some of the frequent questions and things to come.
1) US Heavy Tier 7-10 Adjustments. Weapon Changes (120mm_Gun_T53: aiming time 3.0->2.4, increased accuracy during movement and turret traverse.
155mm_Gun_T7: aiming time 3.0->2.7, increased accuracy during movement and turret traverse.) Armor Adjustments (T29, Т30, Т32, Т34: fixed error with discrepancy between displayed and actual armor of the hull. Actual armor decreased by 20%) Other Adjustments in testing.
2) Light Tanks, There are improvements coming for Scouts. A few examples full list to come. (BT-2: decreased visibility in movement, by 6% reduced influence of movement and turning on dispersion.
BT-7: decreased visibility during movement and rest, improved passability on medium grounds, by 4% reduced influence of movement and turning on dispersion, view range of the top turret increased by 15 meters.)
3) Medium Tanks, There are improvements coming for Medium Tanks. A few examples full list to come. (PzIII: reduced visibility during movement, by 5% reduced influence of movement and turns on dispersion. Pz III/IV: 5% improvement pass-ability on medium grounds, 8% decreased reduced influence of movement and turns on dispersion. Т-43: by 9% reduced influence of movement and turning on dispersion. Т-44: by 5% reduced influence of movement and turning on dispersion.)
4) New Maps, We should see 2 new maps Early/Mid December, One Desert Map, One City Map.
5) Tier 9 Medium Tanks, US, German, and Russian Tier 9 Mediums. Current time frame end of December/Early January. See "Pictures of the Week" for a sneak peak.
6) Coming Patch Times, Patch 0.6.2 (2 new Maps, Team Mode "15vs15" and Match Making Re-balancing) Early/Mid December, Patch 0.6.3 (New Vehicles Tier 9 Mediums possibly more tanks)
7) US Tech Tree, Adjustments to US Tech Tree. 105mm Howitzers will be available for M6, T1 Heavy, M4A3E8 (Easy 8).
8) Clans, In game Clan formation, 100 members, Clan creation will have a small one time gold cost. Subject to change Date coming soon.
9) EU Server Cluster, Server up Early/Mid December.

10) Soft Wipe, We should see a soft wipe with the EU server coming online.
MrVic:

Panther II German Tier 9 Medium

Object 212

T-54 Russian Tier 9 Medium

Geschutzwagen Tiger E-Series




Panther II German Tier 9 Medium

Object 212

T-54 Russian Tier 9 Medium

Geschutzwagen Tiger E-Series


Pictures of the Week said: Note: Many of these images are from projects in progress. They should be considered Alpha images and not final
M26 "Pershing" US Tier 9 Medium



Panther II German Tier 9 Medium

Object 212

T-54 Russian Tier 9 Medium

Geschutzwagen Tiger E-Series

MrVic:
Help Wanted said: Currently were seeking members to right articles or submit entries for the "World of Tanks Newsletter" If you would like to submit an entry or article please send it Via PM to MrVic
Applying to help with the news letter will be done through submissions of articles ect. Benefits for Writers/Reporters may be involved in the future.
MrVic:
