Enough already: remove ammo rack damage!
Дата: 19.11.2010 19:27:46
MrVic: Wet ammo rack upgrades massively help.
Overall I get a good good number of ammo rack hits but usually only after lots of hit or that unlucky first hit
I save repair kits for gun and ammo damage if I lack a wet ammo rack.
2 mins of repair either means I am dead or I fought my way out of it. Either way it works out most games.
Recently I have been firing tons of HE mostly at friends /evilngrin and asking what modules I damaged. So far I take out far less modules with HE then AP. With the exception of really large HE weapons or SPG rounds. Isu152 rounds 128mmHE rounds I expect to get some but most of the small rounds just do med to light hitpoint damage. I wonder sometimes why HE still gets a bad wrap due to long long ago how it performed maybe?
As for ammo rack damage for werid hull hits ect. Well sadly most tanks had ammo in the turret but the massive ammo storage was in the hull. Now when I say in the hull I mean any empty space they could cram ammo for storage. Example is the t44 has a literal stack of ammo 45 plus shells in one corner of the hull. Also has shells along the sides of the hull, a few on the floor of the hull and finally some in the turret. Most tanks were knocked out completely were from hits detonating ammo or hitting ammo stores and starting a fire. Basically older tanks were rolling boxes of ammo with a engine. And the crew and equipment crammed in between
It's a hard thing to judge. Frequency seems right you might consider less of an effect
Just how it feels for me most of the time. There are always those fights were it gets hit right off the bat or right at a critical moment it sucks but the alternative is no depth or crazy problems to make fight some times harder or give you sn advantage when the enemy takes a ammo rack hit
Overall I get a good good number of ammo rack hits but usually only after lots of hit or that unlucky first hit
I save repair kits for gun and ammo damage if I lack a wet ammo rack.
2 mins of repair either means I am dead or I fought my way out of it. Either way it works out most games.
Recently I have been firing tons of HE mostly at friends /evilngrin and asking what modules I damaged. So far I take out far less modules with HE then AP. With the exception of really large HE weapons or SPG rounds. Isu152 rounds 128mmHE rounds I expect to get some but most of the small rounds just do med to light hitpoint damage. I wonder sometimes why HE still gets a bad wrap due to long long ago how it performed maybe?
As for ammo rack damage for werid hull hits ect. Well sadly most tanks had ammo in the turret but the massive ammo storage was in the hull. Now when I say in the hull I mean any empty space they could cram ammo for storage. Example is the t44 has a literal stack of ammo 45 plus shells in one corner of the hull. Also has shells along the sides of the hull, a few on the floor of the hull and finally some in the turret. Most tanks were knocked out completely were from hits detonating ammo or hitting ammo stores and starting a fire. Basically older tanks were rolling boxes of ammo with a engine. And the crew and equipment crammed in between

It's a hard thing to judge. Frequency seems right you might consider less of an effect

Just how it feels for me most of the time. There are always those fights were it gets hit right off the bat or right at a critical moment it sucks but the alternative is no depth or crazy problems to make fight some times harder or give you sn advantage when the enemy takes a ammo rack hit
