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Cannon accuracy

Дата: 13.09.2010 08:16:58
View PostKarbine, on 13 September 2010 - 02:41 AM, said: that's not what I mean. A tank with no stabilization driving across flat terrain would not be as wildly inaccurate as portrayed in WOT. the gun itself physically has to be wobbling around to cause the shell to veer off.
This isn't a difficult concept, I'm sorry.

MrVic: The guns "wobble" graphically in game is not shown on the tanks gun, Also its kinda of a lump sum of wind deviation bad aim and the inherent accuracy of some weapons, adjusted for the size of the battle fields we fighting on. Combined with most movements through the gunners sights off on the target and he had to pan and relocate and dial in the scope for a more accurate shot or to even find the enemy tank. Down the road we may see some adjustments to this but right now I don't think so. Also these are not M1 Abrams, check into some of the tech of the time period and battles fought, most kill shots from enemies were from stationary tanks.
Also check into the aim times and base accuracy (look for smaller numbers on both) Those weapons typically will be long barreled weapons as opposed to short stub barreled. Heck there were reports that at long range the 7.5 L24 75mm shell from Panzer III's would "tumble" mid air on long range shots due to all sorts of factors lol.
Just as a side note there is not such thing as flat terrain in most cases in WW2. Even a grassy field is a rather rough ride when aiming on a long distance target.
I highly suggest finding one of the few tank museums that still has tank rides in WW2 style tanks. Lets just say its rather rough even on favorable ground.
With crude or no assisted gun stabilization and few tanks creating a stable gun platform on the move, it takes almost nothing to send a shot wide.
This is one reason almost all tanks stopped to fire when able to since the chance of a hit on the move was a extremely rare thing.

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