Brainstorming SPG Ideas
Дата: 07.09.2010 06:00:11

I don't mention the above in an effort to start a debate, only as a response to the proposed aiming system for artillery. If the maps were MUCH bigger than they currently are, I would have no problem with a hit zone that scales in size proportionate to the distance of the artillery from the target zone.
EDIT: Rethinking the initial proposal, I could actually see it working if (and only if) you remove shell tracing. With the proposed aiming system, you would have to sit still for a considerable amount of time in order to shoot off several rounds in the same area while watching your target, opening you up counter-fire from enemy artillery. Remove shell tracers and I could go with the proposed system.
MrVic: Mostly after pure ideas not debating them
The idea of the cost of shells is
irrelevant, if your changing the function and how they operate then
the cost of the shell can be changed completely. They can make
shells cost 0 credits or 1,000,000 credit those are variables that
are easily changed to accommodate a new system.
In essence take all ideas of making X amount of Exp or having to pay for Y amount of credits for ammo. Then just focus on methods you would implement SPG's and how they worked in the game. So basically ignore most of anything in game now
This is just an Collection of ideas right, wrong, or indifferent.
Try to avoid in response posts
The proposed above is nothing
proposed just ideas for examples for others to see what kinda of
thing I am hoping to collect.

In essence take all ideas of making X amount of Exp or having to pay for Y amount of credits for ammo. Then just focus on methods you would implement SPG's and how they worked in the game. So basically ignore most of anything in game now

This is just an Collection of ideas right, wrong, or indifferent.
Try to avoid in response posts

