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Brainstorming SPG Ideas

Дата: 07.09.2010 06:00:11
View PostPistov, on 07 September 2010 - 04:28 AM, said: As previously mentioned, one of the big problems with making artillery so inaccurate is the cost of the shells. If it's made so inaccurate that you can't hardly hit anything, you'll burn more credits on ammunition than you'll make on your hits (or lack thereof). Also, considering how easy artillery is to destroy, if they can't hit anything then they effectively become useless. Realistically speaking, artillery would never be located in such close proximity to a likely combat zone, however, with the size limitations of the maps available to us artillery have no real means of staying out of harm's way. Artillery could fire rounds over several miles and would frequently be located a very long distance away. The current maps don't even exceed a square mile so we're playing seriously out of scale.
I don't mention the above in an effort to start a debate, only as a response to the proposed aiming system for artillery. If the maps were MUCH bigger than they currently are, I would have no problem with a hit zone that scales in size proportionate to the distance of the artillery from the target zone.
EDIT: Rethinking the initial proposal, I could actually see it working if (and only if) you remove shell tracing. With the proposed aiming system, you would have to sit still for a considerable amount of time in order to shoot off several rounds in the same area while watching your target, opening you up counter-fire from enemy artillery. Remove shell tracers and I could go with the proposed system.

MrVic: Mostly after pure ideas not debating them :) The idea of the cost of shells is irrelevant, if your changing the function and how they operate then the cost of the shell can be changed completely. They can make shells cost 0 credits or 1,000,000 credit those are variables that are easily changed to accommodate a new system.
In essence take all ideas of making X amount of Exp or having to pay for Y amount of credits for ammo. Then just focus on methods you would implement SPG's and how they worked in the game. So basically ignore most of anything in game now ;)
This is just an Collection of ideas right, wrong, or indifferent.
Try to avoid in response posts :) The proposed above is nothing proposed just ideas for examples for others to see what kinda of thing I am hoping to collect.

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