Damaged Modules & Crew
Дата: 18.08.2010 19:38:17
lan_ex, on 18 August 2010 - 06:31 PM, said: Seeing that not many have already figured it out, I'm recollecting
(and maybe starting a FAQ) information about the consequences
behind damaged modules (subsystems and crew members)Damaged tracks = Poorer performance on bad terrains (e.g. swamps) and *maybe* a few kms/h slower.
seems right tends to slow you down a tiny bit and turn rate
Damaged fuel tank = More likely to catch on fire. Does not affect speed (tested on a Leopard more than 2 minutes)
I have seen it effect speed some
Damaged Engine = Slower, way much more slower...
Damaged turret = Slower traverse speed.
Damaged gun = Accuracy off
Damaged periscope = Shorter view range
Damaged radio = Short radio signal
Damaged ammo rank = Lower reload rate (this one is really nasty)
Knocked-out Commander = shorter view range.
Knocked-out Loader = slower reload rate
Knocked-out gunner = Less accurated shots
also seems to slow turret traverse and slower aim focus time
Knocked-out Driver = Poor maneuverability
Less acceration/speed
Knocked-out radio operator = No radio communication
Reduced radio, since other crew take over but are bad at it/color]
This is only a rough draft. I will polish it as soon as I start receiving your feedback.
Regards
MrVic: [color="#FF0000"]Some of what I have noticed but a good list none
the less
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