Module Damage Discussion
Дата: 20.07.2010 08:37:45
MrVic: Couple more thoughts.
IF all rounds have the same chance to cause a critical. Does this mean each shot as the same chance? If so those 4 rpm shots will do great damage and should do more critical damage but instead do less criticals compared to a 30 rpm gun. So when a Heavy tank is trying to do its job and "attract fire" or "break their lines" its getting shot at by so many shots that even the small caliber rounds that can do little to no damage are causing criticals and blowing modules. IF this is the case this needs adjusting. Since faster firing equals more module damage then the big tanks will be destined to hide in the backfield and act like big TD's that do not hide very well.
PS 122mm rounds cost over 1,000 credits this needs to be lowered as you pretty much lose money if you try to engage very many targets in a match.
I know the long 8.8cm rounds are a bit pricey also due to their rate of fire.
IF all rounds have the same chance to cause a critical. Does this mean each shot as the same chance? If so those 4 rpm shots will do great damage and should do more critical damage but instead do less criticals compared to a 30 rpm gun. So when a Heavy tank is trying to do its job and "attract fire" or "break their lines" its getting shot at by so many shots that even the small caliber rounds that can do little to no damage are causing criticals and blowing modules. IF this is the case this needs adjusting. Since faster firing equals more module damage then the big tanks will be destined to hide in the backfield and act like big TD's that do not hide very well.
PS 122mm rounds cost over 1,000 credits this needs to be lowered as you pretty much lose money if you try to engage very many targets in a match.
I know the long 8.8cm rounds are a bit pricey also due to their rate of fire.
