Correcting the power balance between tiers
Дата: 24.11.2014 02:01:06
Lert: How about this: Currently the hitpoints increase per tier is
incredible, and it changes the meta of low tier play (seriously,
compare a tier 1's DPM to its hitpoints) completely around (tier
10's have disproportionately more HP than DPM) ... What if
the HP increase per tier was slashed?
So a Loltraktor would still
have 130 hp, but a KV-2 would have like 500 instead of 860, a Tiger
would have like 900 instead of 1500 and a Maus would have like 1700
instead of 3000. Relative hitpoints in-tier would still be
the same, but the hitpoint escalation would be a lot less, thus
making low tier tanks in any match proportionately more dangerous.
Higher tier tanks already have better guns, DPM and (often) armor,
why also the HP by such a proportion?
So a Loltraktor would still
have 130 hp, but a KV-2 would have like 500 instead of 860, a Tiger
would have like 900 instead of 1500 and a Maus would have like 1700
instead of 3000. Relative hitpoints in-tier would still be
the same, but the hitpoint escalation would be a lot less, thus
making low tier tanks in any match proportionately more dangerous.
Higher tier tanks already have better guns, DPM and (often) armor,
why also the HP by such a proportion?Correcting the power balance between tiers














