Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

[ S T ] 3 more maps enter the Supertest.

Дата: 04.03.2022 21:34:21
KRZYBooP: Howdy Boom Jockeys! After the Recon Mission event was over, we analyzed the feedback from players, based on which we prepared a redesign of the Airshipyard map.Click Minimap above to go to Imgur album Game mode: Standard Battle Map size: 1000x1000 meters 0_airshipyard.png Two zones have been changed: medium tanks direction (1) and the central part of the map intended for light tanks (2). Goal: 1 — Increase the interest in the medium area by creating an active connection with the center of the map, adding new positions and covers. 2 — Improve the position of light tanks on the map by reworking the terrain and adding more vegetation. 3 — Increase the number of positions for tank destroyers.   1. A tunnel has been added to the direction as a comfortable fighting point. The railway has been shifted to the edge of the map. A lot of terrain irregularities as cover, as well as a large amount of vegetation, have been added. 1.1_before_airshipyard.png 1.1_after_airshipyard.png 1.2_before_airshipyard.png 1.2_after_airshipyard.png 1.3_before_airshipyard.png 1.3_after_airshipyard.png 1.4_before_airshipyard.png 1.4_after_airshipyard.png 1.5_before_airshipyard.png 1.5_after_airshipyard.png 1.6_before_airshipyard.png 1.6_after_airshipyard.png 1.7_before_airshipyard.png 1.7_after_airshipyard.png 1.8_before_airshipyard.png 1.8_after_airshipyard.png 1.9_before_airshipyard.png 1.9_after_airshipyard.png 2. The center of the map connects the medium and heavy tank directions. Terrain, cover, and bushes make this area convenient for light tanks. 2.1_before_airshipyard.png 2.1_after_airshipyard.png 2.2_before_airshipyard.png 2.2_after_airshipyard.png   Canyon Map  Game mode: Standard Battle Map size: 1,000x1,000 meters Click on the Minimap above to head to the Imgur album. After analyzing the main negative aspects of the map, it was discovered that it is necessary to focus on light tanks, tank destroyers, and SPGs on this map. Playing comfort in these vehicle types should be improved. For light tanks, the main positions are now more protected when driving and playing actively. Tank destroyers have also received improvements to their positions: If played right, you can be spotted less and help your team more. For SPGs, we tried to provide a bit more comfort in terms of the number of positions on the map—in the previous version, they had only one main position. Now they are able to change positions. 0_canyon.png 1. Tank destroyer positions have been moved apart slightly, and bushes have been reworked to better conceal tall tank destroyers. 1_before_canyon.png 1_after_canyon.png 2. The hillside is now not so sharp, which allows you to climb the hill faster. There are now passages along the mountain near the bridges, so you don't have to descend. There are now two windows with firing positions on the mountain towards the bottom base. Also, the amount of vegetation under the mountain along the river has been increased and intermediate covers have been added. 2.1_before_canyon.png 2.1_after_canyon.png 2.2_before_canyon.png 2.2_after_canyon.png 3. The area with dunes has been reworked. Now they are much larger, and contain both covers and bushes for more effective play on the direction. Now it is possible to drive up to the dunes and drive away from them more safely. 3_before_canyon.png 3_after_canyon.png 4. Medium tank positions near the edge of the map have been slightly reworked. Now both teams can use them to control the direction. 4_before_canyon.png 4_after_canyon.png 5. The ability for SPGs to change positions on the map has been slightly improved. Bushes have been added for them. 5.1_before_canyon.png 5.1_after_canyon.png 5.2_before_canyon.png 5.2_after_canyon.png   Far East       Click on the Minimap above to see the Imgur album Improved version of the Far East map. Based on the Recon Mission feedback from players, it was determined that it was hard to cross the runway, both when attacking and retreating. Also, according to feedback, the center of the map was barely used, which has now been improved. In addition, there were problems capturing the base when attacking from the mountain, and the lower-left corner of the map was unevenly occupied—the right team usually got there first. 0_far_east.jpg 1. Small indestructible covers have been added to the base circles from the town side.  Previously, the house in the circle was destructible and did not provide cover. 1.1_before_fareast.png 1.1_after_fareast.png 1.2_before_fareast.png 1.2_after_fareast.png 2. To balance the approach time and balance between the teams, the terrain and cover positions in the lower-left corner of the map have been slightly changed. 2_before_fareast.png 2_after_fareast.png 3. Significant changes to the center of the map. Based on player feedback, additional routes and covers have been added to introduce variety and use the center more actively. 3_before_fareast.png 3_after_fareast.png 4. Based on player feedback, small covers have been added on the runway near the bases on the hillside for more comfortable movement from one side of the runway to the other. 4.1_before_fareast.png 4.1_after_fareast.png 4.2_before_fareast.png 4.2_after_fareast.png    

Реклама | Adv