[ S T ] Minsk Map more changes!
Дата: 01.04.2021 21:16:32
KRZYBooP: Howdy Boom Jockeys! Minimap (before/after)
Main changes and their goals:1. The
border of the map has been shifted and passages to the housing
blocks next to the square are now open.Goal: To provide a
convenient area for heavily armored vehicles and close-range
combat.
2. The river
has been drained, the embankment has been slightly reworked, and
ford crossings (from bank to bank) have been added. Tree foliage
has been removed (the map setting has been changed from summer to
autumn).Goal: To allow vehicles to move between lanes quicker and
safer while simplifying map navigation.
3.
Hills next to the avenue have been added and the fence has been
removed.Goal: To make this area more playable/interesting for
maneuverable vehicles while simplifying aiming/shooting across the
avenue.
4. This area
has been significantly reworked: a subway construction site has
been added, the terrain has been changed, the circus building has
been shifted, and the far-end passage next to the map border has
been closed.Goal: To move the clash area for medium tanks closer to
the map center (move the clash area away from the courtyards in the
left urban area) while providing a connection between this lane and
the rest of the map (the avenue and TD positions in the
park).
Additional
(minor) changesIn some places on the map, some bushes/trees have
been moved (mainly to clear the view between the main points of
interest). Small points of cover near the bases have been added
(goal: to slightly simplify base capture). The shifted map border
provides an additional passage behind the buildings in the lower
part of the map. The passage was left open because, in general, its
influence is insignificant, although in some cases, it can be used
for different purposes.More screenshots 
























[ S T ] Minsk Map more changes!