dogtags...really? DOGTAGS?
Дата: 25.09.2020 19:46:05
SquiggyMcPew, on Sep 24 2020 - 15:55, said: Soapy rocks is easy to fix. Replace the areas with soapy
rocks with normal terrain. The issue started when the borders of
cliffs and other steep inclines got replaced with the rocks and now
if you get even part of one track on them you slide over the edge.
KRZYBooP: The way the game engine see's the "ground" is not an issue.
The issue is the all or nothing exponential application of the
physics engines "gravity" on the tanks once they hit a specific
angle. You can see it when you are trying to go over a part of the
terrain where one track is on a steeper angle than the other. If a
game engine doesn't have something like increments or a setting
that allows that element to change, then it has to be created and
implemented into the game engines code. Not an easy task since you
are messing with how the physics is acting on every tank with a
parameter for "Traction" built-in.
dogtags...really? DOGTAGS?