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dogtags...really? DOGTAGS?

Дата: 25.09.2020 19:46:05
View PostSquiggyMcPew, on Sep 24 2020 - 15:55, said:   Soapy rocks is easy to fix. Replace the areas with soapy rocks with normal terrain. The issue started when the borders of cliffs and other steep inclines got replaced with the rocks and now if you get even part of one track on them you slide over the edge.

KRZYBooP:  The way the game engine see's the "ground" is not an issue. The issue is the all or nothing exponential application of the physics engines "gravity" on the tanks once they hit a specific angle. You can see it when you are trying to go over a part of the terrain where one track is on a steeper angle than the other. If a game engine doesn't have something like increments or a setting that allows that element to change, then it has to be created and implemented into the game engines code. Not an easy task since you are messing with how the physics is acting on every tank with a parameter for "Traction" built-in. 

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