'Official' experience info seems to have some holes
Дата: 20.08.2020 20:00:01
Dark_Blue_Ink, on Aug 19 2020 - 15:08, said: I would say almost flavorless "sauce". There is no explanation of a
base XP calculation unless it is the per point of damage.
What are all of the coefficients applied against? What are all the
small bonuses and very small bonuses, and what are they applied
against? What are the tier and type of tank modifiers? Close
combat bonus is for under 200 meters but after action results
screen shows over 300 meters. So either wiki is wrong or it is
impossible for the player to calculate (or I am remembering the
results screen incorrectly). It would be helpful if the
formula were published. At the core, seems you want to
damage higher tier tanks but it would be better to not take a low
hit point kill shot over a full damage shot to another higher
tier tank (maybe any tier tank would be better than a kill shot).
Oh, and still win of course. And use a premium tank.KRZYBooP: I mean the formula is X+X= total xp earned. Then any
multipliers are applied after you get the base XP.
Condition/ XP Earned/ Credits awarded. Scoring base capture points Per point scored, up to 100 points, if the base was captured successfully No Scoring base defense points Per point scored, more than 100 points possible No Completed base capture Flat bonus Flat amount paid to everyone who is in the capture circle at the moment of completed base capture, independent of individual contribution BASE CAPTURE A Standard Battle can be won either by destroying all enemy tanks or by capturing the base. To capture the enemy base, your tank must drive into the white circle in the enemy base (commonly referred to as the cap circle or simply cap). A green bar with the title "Enemy Base Capture :" appears at the top of the screen for your entire team. Your tank must remain within the circle until the capture bar reaches 100%. Each tank in the capture circle generates 1 capture point per second. You cannot generate more than 3 capture points per second. Once you have completed the capture, the title of the capture bar changes to "Enemy base captured!".If you leave the cap circle before capture is completed, all capture points earned by you are lost and the capture bar progress is reduced accordingly. The same happens each time you get damaged while within the cap circle before capture is complete. Both hull damage and critical damage (e.g. tracks) have the same effect, as does damage inflicted by the enemy or your own team.Once capture is complete, the round does not end immediately. There is a delay of at least 5 seconds before victory is yours (unless the battle timer runs out earlier). According to Overlord this delay gets extended each time a vehicle is destroyed. The following outcomes are possible:All friendly vehicles are destroyed within the delay: Enemy team wins. All vehicles of both teams are destroyed within the delay: Draw Enemy completes base capture of their own within the delay: Draw. All other cases: Your team wins. If you are playing the Assault game mode, then only one team owns a base that can be captured by the other team. Everything else works as in standard battles.In Encounter Battles there is only one neutral base that both teams can capture. The same mechanics as in standard battles apply here as well, however there are two differences. First, in an encounter no capture points can be gained while there are tanks of both teams within the capture circle. Capture progress is simply halted and resumes if the intruding tank leaves the circle again. The other difference is that the capture rate is slowed down to 1 capture point every 2.5 seconds.
Condition/ XP Earned/ Credits awarded. Scoring base capture points Per point scored, up to 100 points, if the base was captured successfully No Scoring base defense points Per point scored, more than 100 points possible No Completed base capture Flat bonus Flat amount paid to everyone who is in the capture circle at the moment of completed base capture, independent of individual contribution BASE CAPTURE A Standard Battle can be won either by destroying all enemy tanks or by capturing the base. To capture the enemy base, your tank must drive into the white circle in the enemy base (commonly referred to as the cap circle or simply cap). A green bar with the title "Enemy Base Capture :" appears at the top of the screen for your entire team. Your tank must remain within the circle until the capture bar reaches 100%. Each tank in the capture circle generates 1 capture point per second. You cannot generate more than 3 capture points per second. Once you have completed the capture, the title of the capture bar changes to "Enemy base captured!".If you leave the cap circle before capture is completed, all capture points earned by you are lost and the capture bar progress is reduced accordingly. The same happens each time you get damaged while within the cap circle before capture is complete. Both hull damage and critical damage (e.g. tracks) have the same effect, as does damage inflicted by the enemy or your own team.Once capture is complete, the round does not end immediately. There is a delay of at least 5 seconds before victory is yours (unless the battle timer runs out earlier). According to Overlord this delay gets extended each time a vehicle is destroyed. The following outcomes are possible:All friendly vehicles are destroyed within the delay: Enemy team wins. All vehicles of both teams are destroyed within the delay: Draw Enemy completes base capture of their own within the delay: Draw. All other cases: Your team wins. If you are playing the Assault game mode, then only one team owns a base that can be captured by the other team. Everything else works as in standard battles.In Encounter Battles there is only one neutral base that both teams can capture. The same mechanics as in standard battles apply here as well, however there are two differences. First, in an encounter no capture points can be gained while there are tanks of both teams within the capture circle. Capture progress is simply halted and resumes if the intruding tank leaves the circle again. The other difference is that the capture rate is slowed down to 1 capture point every 2.5 seconds.
'Official' experience info seems to have some holes














