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[ S T ] Empires Border updates!

Дата: 15.07.2020 21:47:45
KRZYBooP: Howdy Boom Jockeys! Three versions of the map will go to the test. The previous version of the reworked map was not suitable because of the excessive open space. 1) 59_asia_great_wall : this map version keeps the mountainous terrain to the north but adds cover and a junction between the mountain and the central serpentine road.2) 59_asia_great_wall_3: this map version has a completed reworked northern area. The terrain was lowered to the general level of the valley while irregular terrain and points of cover were added. 3) 59_asia_great_wall_4: this map version has an unchanged northern area (the way it is now on the live servers). Only the southern area has been reworked.Minimap The lower left corner of the map was turned into an area for flank attacks by heavy tanks. Removed the linearity of the area. The clash area for heavy tanks has been made balanced in terms of cover and approach time. The lower left corner of the map was turned into an area for flank attacks by heavy tanks. Removed the linearity of the area. We're considering several reworked options for the upper right corner of the map. The changes are meant to create space for maneuvers (since the linearity of the area does not match the medium tank gameplay in the current version). We're considering several reworked options for the upper right corner of the map. The changes are meant to create space for maneuvers (since the linearity of the area does not match the medium tank gameplay in the current version). We're considering several reworked options for the upper right corner of the map. The changes are meant to create space for maneuvers (since the linearity of the area does not match the medium tank gameplay in the current version). The lower left corner of the map was turned into an area for flank attacks by heavy tanks. Removed the linearity of the area. In versions 2 and 3, the corner has been cut to ensure a faster approach by the lower team to the central road. In addition, the general terrain has been flattened. The ledge for TDs has been made simpler and more convenient. The ledge for TDs has been made simpler and more convenient. The central area has been reworked, the “gate” through the wall has been expanded, and the terrain level in the area for heavy tanks has been flattened. This will create a junction. We cut the corner to balance the upper team's approach time to the HT clash area. We're considering several reworked options for the upper right corner of the map. The changes are meant to create space for maneuvers (since the linearity of the area does not match the medium tank gameplay in the current version). All Pics can be found HERE.  Good Luck Have Fun! 

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