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[ S T ] Map updates and changes.

Дата: 15.05.2020 00:55:02
View PostCowcat137, on May 13 2020 - 14:16, said: Tweaks are good, is this evidence of renewed interest in improving maps ? I hope so.

KRZYBooP:  The game engine change made it possible to create more maps, for the new game modes, and edit the older ones that didn't work. However, you have to take the time to transfer old maps to the new engine and then work on fixing them? I am speculating here, but my logic tells me they would have to use current data to test the maps before going to town on removing hills, bricks, buildings, and other fun tank stuff.  

View PostPooperScooper762, on May 13 2020 - 14:30, said: The Ruinberg changes seem to be the worst imo. Opening up the north side seems promising, but get rid of all the rubble around corners. Not every single damn corner needs hull-down cover, you're just giving more advantages to hull-down fighters. You've been slowly making maps harder and harder to push through, which is the fundamental role of tanks in real warfare. The old WOT didn't punish you for trying to move forward like the current one does. Stop this campy trend please, make tanks feel like actual tanks again.

KRZYBooP:  I like hull-down rubble, but it only helps a little bit. I still die trying to be the target for my team in a heavy tank. After I am gone they just use my husk as cover.  

View PostCasual_Boops, on May 13 2020 - 15:36, said: So, I have an honest question here.... This is the 3rd or 4th time I've seen proposed changes for maps going into Supertest (I remember when Fjords was going to get a change to the top-right choke-point, and when they were going to add more open space on the far right side of Minsk, for example). There seem to be all kinds of supertest proposals, but it seems like none of them come to fruition. What happened? How long does it take to make these changes? The Fjords thing had to be over a year ago, and I want to say the proposed Minsk changes were brought up at least 6 months ago.

KRZYBooP:  I dunno sadly. I am familiar with the Fjords changes and draining the river on Minsk. Some things don't work out balance wise? A big problem with the Fjords-cut is that the team up top would get control over the center of the map while protecting the TDs in the tree line since they don't have as far to travel compared to the team spawning on the bottom of the map going to the choke point down south. 

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