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Incoming! Warspot.net, for a more historical look at Tanks.

Дата: 10.03.2020 22:31:01
View PostCargo_Joe, on Mar 10 2020 - 14:11, said: It is a good game. What keeps it from being a GREAT game is the suppressed physics of the mechanics.  I understand that playability is important but so is reality.  Aspects that clash against common sense sense and reality are unnecessary by-products. For instance, I have seen vehicles roll down a steep cliff and incur NO damage.  Artillery should not be able to shoot at a target UNLESS the target is under direct vision at the time of the shot.  Wheeled vehicles defy intelligence.  Armor is too thin for that genre of vehicle yet a 122mm has hit it twice, The road speed should be high but off-road speed should be slower, and the tires are too resilient.  Off road my 4 x 4 bounces a lot and there is very little likelihood of accurate shooting.  A buddy of mine and I tried this with a 10/22 in his old jeep CJ7.  It was near impossible to hit an old refrigerator while moving/bouncing in the field.  Some type of "nerf" of the the wheeled vehicles would help.  

KRZYBooP:  Some of the issues mentioned are game engine limitations or known issues that our developers are working on. Most recently you could double backflip a tank off the glacier mountain and as long as you landed on your tracks you were fine. Wheeled tanks are meant to have better gun stabilizers compared to just a gun on a 4 x 4. However, the mechanics of shooting a wheeled tank in the wheels and doing much is an unexpected powerful mechanic, in my opinion.  Arty relies on a direct vision of enemy tanks by their teammates in order to shoot them. Other blind shot hits are either from the enemy not moving or being in a super predictable spot.

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