Incoming! Warspot.net, for a more historical look at Tanks.
Дата: 10.03.2020 22:31:01
Cargo_Joe, on Mar 10 2020 - 14:11, said: It is a good game. What keeps it from being a GREAT game is the
suppressed physics of the mechanics. I understand that
playability is important but so is reality. Aspects that
clash against common sense sense and reality are
unnecessary by-products. For instance, I have seen
vehicles roll down a steep cliff and incur NO damage.
Artillery should not be able to shoot at a target UNLESS the
target is under direct vision at the time of the shot.
Wheeled vehicles defy intelligence. Armor is too
thin for that genre of vehicle yet a 122mm has hit it twice,
The road speed should be high but off-road speed should be
slower, and the tires are too resilient. Off road my 4 x 4
bounces a lot and there is very little likelihood of accurate
shooting. A buddy of mine and I tried this with a 10/22 in
his old jeep CJ7. It was near impossible to hit an old
refrigerator while moving/bouncing in the field. Some type of
"nerf" of the the wheeled vehicles would help. KRZYBooP: Some of the issues mentioned are game engine limitations or
known issues that our developers are working on. Most recently you
could double backflip a tank off the glacier mountain and as long
as you landed on your tracks you were fine. Wheeled tanks are meant
to have better gun stabilizers compared to just a gun on a 4 x 4.
However, the mechanics of shooting a wheeled tank in the wheels and
doing much is an unexpected powerful mechanic, in my opinion.
Arty relies on a direct vision of enemy tanks by their
teammates in order to shoot them. Other blind shot hits are
either from the enemy not moving or being in a super predictable
spot.
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