[ S T ] Minsk Map updates!
Дата: 08.07.2019 19:37:29
KRZYBooP: Howdy Boom Jockeys! The Minsk map refinement testing is in
full swing: we’ve elaborated two adjusted versions of the location
and today we put them into closed testing.1. The first version will
see three main game areas redesigned: the city blocks around the
circus, the map’s open ground and the blocks clustered around the
‘Victory’ obelisk.∙ To provide for a wider variety of tactics,
we’ve made the built-up area behind the buildings topped with huge
red letters reading “ПОДВИГ НАРОДА БЕССМЕРТЕН” (“The People’s Deeds
Are Immortal” ) available to battle in.∙ The terrain in
the northern part has been lifted thus allowing for more intense
battles on the map’s open ground. Also, the ford has been covered a
bit to make it harder to shoot through from a distance, while the
stairs are now wider to allow for easier crossing of the water
barrier. The position for TDs in the upper-left corner has been
revised, too: the shrubbery has been thinned, and a newly added
small hill is now providing cover from fire.∙ The central part has
been complemented with higher grounds to make it easier for light
tanks to survive in this area.∙ The number of objects blocking
shooting through from a distance has dwindled: among others, a part
of the white fence along the avenue has been removed.∙ The site
planning in the western part (the area by the circus) has been
reworked dramatically: now the backyards are more spacious and
accessible to battle in.2. The other variant features the
above-mentioned adjustments plus a new edifice has been erected by
the northern base in order to make up for the improved positions by
the circus and diversify gameplay options in this part of the
map.None of these refinements are set in stone. Depending on the
testing results we will decide whether we should keep working on
the map.






















[ S T ] Minsk Map updates!














