[ ST ] New Map: Changes to Fjords
Дата: 09.08.2018 17:04:51
KRZYBooP: Howdy! New Maps coming in for Super Test: The changes are aimed at mitigating both the external problems of the map (limited area, and only a few amount of predictable actions that can be taken), and new ones that appeared in 1.0 (the passive center). The main attention is paid to the upper spawn, devoid of some important options compared to the south's spawn choices of town, sneak into mid or head up north to surround and punish the team in the north.The entire playing area is shifted 75 meters to the north, which allows, without changing the habitual positions and the general drawing of the map, to add an additional passage to the area of the waterfall. In passing, a playable area A5-A6 serving as an analogue of F8 at the lower spawn is formed. Now travel is safe for the upper spawn point, however long it is; and the best tactics are achieved by combined movement through A7 and C7. Even if the team from the upper base chooses not to battle in the upper part of the map it does not mean, as before, an automatic surrender of the whole angle - the lower base, even taking a corner, now has to reckon with the possibility of the enemy traversing through the A7 and flanking.The central squares on lines C and D receive reinforcement in the form of a ditch depth of about 4-5 meters with several gentle outcrops, vegetation and a number of shelters. These same shelters, even without being used directly, break the empty space and allow players to conduct more diverse shootings at long distances, taking away from the pattern "lit up - fell under fire from all bushes at once." For the same purpose, the geometry of Hill D6 is slightly adjusted.The position on B2 is added as an analogue of the peninsula (square J9) of the lower base - all the points of defense that were previously available for the upper spawn did not have such versatility. However, the new position is small in size and can be shot blindly.The new layout of the map draws attention to the north corner of the map. This is done deliberately and aimed at changing the overabundance of tanks deployed to the lower right hand corner of the map, which is often observed in the square K5.The artistic appearance of the map does not correspond to the final one, but is sufficient for testing purposes.