Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Bring Crew 2.0 Back Better 2022 Plan

Дата: 04.01.2022 02:14:38
View PostAvalon304, on Jan 03 2022 - 21:58, said:   Youve tried telling people that and no one believes you because theyre, fundamentally, not the same thing.   The CU and NGE were a complete retooling to how the base game functioned. (SWG went from a completely sandbox MMO with a unique and extremely varied skill and job system to a cookie-cutter, WoW-pattern MMO and Jedi, a job that took a long time to acquire in the old system was made a base job). To get something of similar scope in WoT it would be like changing from an HP based system to something more akin to War Thunder. Or it would be like changing from the +/-25% RNG system to a point and click shell goes exactly where you aimed and deals exactly the amount of listed damage system and you have to compensate for shell drop yourself rather than the game doing it for you.   Changing the crew system, in any form is not even close to the same level. Its not fundamentally changing how the game is played.   Similarly comparisons to WoWs Paragon System / Naval Training Center are also silly, because the biggest problem of that system was that you had to actually sell and regrind entire lines to benefit from it, which isnt a thing required by Crew 2.0   The actual fact is Crew 2.0 was a net gain for crews of nearly every skill level, and no crews suddenly became less competitive outside of the elite advancement, which almost no one would have actually had enough progress in for the bonus to be at all meaningful. Elite Advancement goes away or is toned down further and there are really no problems.

Jaguarz:  You miss the actual point of the comparisons, its got literally nothing to do with what goes into the game, it doesnt even matter if crew 2.0 makes the game better as NGE arguable did, the point is, as with NGE, about changing a core aspect of a mature game and how it can only lead to player loss. There is zero chance of expansion in World of Tanks now, the game is in retention mode, its a fact of life but people dont like core changes late in a games life ESPECIALLY when they come with a pay to win function which you ignore, this is a massive psychological red flag for people and look how many claim this game is P2W as it is. A fun point of comparison is City of Heroes, this is a game that launched nearly 20 years ago and shut down nearly a decade ago, one of its creators Jack Emmert hated what the game became and went off and made Champions Online and is now heading DCUO. The code for CoH got leaked and now the largest private server has more players than DCUO and CO combined every single day. This can be attributed to Emmert being an egotist and his vision is not marketable yet keeps getting the lead in Superhero MMOs on the back of the most successful one which was in spite of him but also to the fact that people LIKED the core and it didnt need updating or changing . Everyone keeps trying to reinvent the wheel when it isnt needed and Crew 2.0 is the same, people wont come back or start anew in WOT on the back of it but they sure as hell will leave. Theres no gain to be had with Crew 2.0, you cant change people.

Реклама | Adv