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Grind up BIA crews before Crew 2.0 goes into effect?

Дата: 01.11.2021 20:07:50
View PostShadowDancer27, on Nov 01 2021 - 17:14, said: For the sky is falling crowd, just a few things with the present system you find so endearing.   The BIA crews they offered for Blueprints some time ago...you need to click into recruiting dialogue on each one to find out what nation they can be assigned to - what fun!   I bought the Badger and crewed it with some barracks crew and a few of the special crews I had (see previous).  One of the decent loaders had Situational Awareness which is a waste on the Badger having a Radio Operator.  Good thing I wasn't too hasty resetting, some of my premiums have radio duties on the loader.   Sifting through dozens of Crew mousing over each one to find the ones with skills and sending them from junk tanks serving as overflow barracks to the actual barracks is a recurring reminder of how ridiculous the present crew system has become.   The communities melodrama over the future crew update is over the top.  I feel the second iteration addressed many of the concerns from the first.  They made the transition fair in my opinion, maybe even over-generous.  The only residual issue I had was on game balance where instead of flattening out any advantages beyond 4 or so skills they gave a substantial boost to the mega experienced crews - this is quite fixable however.

Jaguarz:  You dont seem to understand the point of the whole debacle, or that they tried to shove it through on World of Warships and failed. The sole purpose of Crew 2.0 is to make (more) money but for them to balance the system properly means it isnt worth implementing anyway. Pay to win is literal game poison, even the suggestion of it can be killer and crew 2.0 is beyond egregious in terms of a cash grab, you got the cash, you win. A likely scenario is someone moved up Wargamings ranks and is jealous of the millions and millions that the original team managed to bank so is desperately trying to come up with something which will give a large, short term influx of cash so they can rake in bonuses and share options and cash out fast, its exceedingly unlikely to make it past the beancounters though, they dont get bonuses like that and their job is to protect the golden goose and its exceedingly unlikely that the few whales will cover the shortfall in revenue should a significant amount of casuals stop playing (virtually guaranteed). World of Tanks (currently) for all its faults is an example of F2P done right, crew 2.0 would make EA blush.

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