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Put the Art in Artillery Again

Дата: 13.09.2021 19:41:10
View PostATruk, on Sep 13 2021 - 17:16, said: I see. Nowhere is really "arty safe". I find team deployment plays a larger role in arti safe than anything. When I play SPG, sometimes a good enemy team will take positions where I can only stun them, but our guys are getting hammered by enemy SPG fire. It's like they set us up to take enemy SPG hits. Or vice versa; sometimes our team does this. Maybe it's just luck, but I am thinking that better players know how to lure the enemy out for those TD and SPG guns behind them, like a team would. A "me me me peek and boom do damage" style of play is challenging and fun, but not always conducive to team effort for the win. The sooner the entire enemy team runs out of HP, the better.

Jaguarz:  Confirmation bias, unless platooned or in clan wars theres virtually no chance anyone on your team or the other is "baiting" the enemy into SPG fire, TD fire yes because they can see and approximate the line of fire, this is not possible with SPG due to multiple factors including the arc, location of SPG and enemy and even the reload speed. Looking at your stats you do significantly better in the AMX 13 F3 than others, a fast arty which allows for ease of relocation, do you not find yourself moving more in this SPG?  

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