Put the Art in Artillery Again
Дата: 13.09.2021 00:02:33
ClarkSideoftheMoon, on Sep 12 2021 - 20:27, said: Being good at many aspects of the game has obviously not translated
into other aspects. You can be very good at multiple classes,
and still lack skills and knowledge to avoid being damaged by
SPGs. You show this trend. The part that I disagree
with is that you take this lack of skill at mitigating arty, and
translate it into the postulation that there is something broken in
the game. When you do this, it ignores other possibilities,
such as that your lack of proficiency causes a lack of knowledge in
one area. That is troubling because you are essentially
arguing for the game to be changed to offset your unwillingness or
inability to improve in certain areas. That you do it by
combing stats and telling people that they are bad at the game for
not being good at the same parts as you are is a self-righteous
approach, and one that is readily transparent as such.Jaguarz: You are doing exactly what you accuse others of, you say
because Battau isnt good in arty his opinion isnt valid but the
simple fact is hes an above average player and as a result someone
with a greater understanding of the game. You are better than
average in arty and Im better than you in it, Im a capable WOT
player in all the classes though obviously I have preferences.
Because Im capable I am able to see exactly how much effort and
skill I need to put in to perform in Arty as I do in the other
classes and its much, much less. The only "arty safe" parts of
most maps are places which mean you are of no benefit to your team,
"knowing" and being in these places makes you a bad player. Almost
every critical part of a map can be hit by arty because they are
not static and can move, and the ones that cant do that effectively
have crazy arcs. On the occasions I am playing with someone, or
even watching a stream when they are hit by an arty I always say
"the best way to avoid arty is to not be where they are shooting",
its a meme because theres no real place you can go to prevent being
smacked by arty unless you are "actively" helping your team lose by
being in a worthless location. I play arty for missions, to
help others do missions or if Im in a foul mood and want to make
others miserable and believe me I make them absolutely miserable. I
use only stun rounds because its without a doubt the most effective
round you can use, you make them burn their consumables and hamper
their effectiveness, there is no greater force multiplier at your
disposal, going for "more damage HE" is a poor choice and AP is
absolute madness except in rare occasions where you need a hail
Mary and hit the jackpot of not only hitting but also hitting the
right place, how I laughed when the T92 HMCs AP round was eaten by
the tracks in my Bourasque. In most games I pump out between
200-300 seconds of stun duration, I use the small gun with a 20s
reload and a 23s potential stun duration, its the literal
embodiment of abuse and I assure you I am completely toxic in arty.
Put the Art in Artillery Again














