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Clan Wars Map Changes in 9.1

Дата: 29.05.2014 04:43:55
View PostFalcobuddy, on May 28 2014 - 10:50, said: You have listed the gold income per province, but could we see visually (i.e. on a map) the distribution of the gold? 

Hypnotik: I don't have exactly what you're looking for on hand, but http://i.imgur.com/WslMT5W.jpg and http://i.imgur.com/8XaHE5i.jpg should set you in the right direction.  

View PostSpunkyGoon, on May 28 2014 - 10:56, said: step in the right direction, but I don't think they made a drastic enough change to AC to make it a real "training ground" area.  Africa, had most of its land at 240 or below, with landings being even 24 gold.  You can still get a pretty good payout holding the the right provinces in the north.   Edit: Besides the gold pots in Mexico, which looks like they are pretty spread out, it appears at first glance that the rest of the provinces are about the same as AC.  So this "more defined" training ground doesn't seem more defined at all really.

Hypnotik: You're right, it is a step in the direction. Just like the prime time layout, it isn't necessarily the way it will be a year from now (or even sooner). Depending on the success of the time zones, and the statistics and our observations of how the map plays in this updated configuration, we'll see what further changes are needed.  

View Postlozarus, on May 28 2014 - 12:13, said: I think this is excellent news, and very positive changes for everyone, not least of all the extra exposure clans will get, which might have a decent kickback for competitiveness a few months/years down the road. These changes come as a direct result of suggestions made during the FIRST Clan Wars summit, as well as being further addressed at teh SECOND, and its really great to see the results.   GG WG WP.   :E: Brief moan about the overwhelming goldstack in the East, since it has narrower access to battles compared to the middle, but no reference from me would be incomplete without this obligatory moan.

Hypnotik: And briefly presented at the 3rd. As for the last part, wouldn't be a loz post without it. See the above response.  

View PostJoe_B, on May 28 2014 - 10:47, said: Has there been any discussion internally about trying to shorten the time involved with a typical Clan Wars night?

Hypnotik: There has. Right now it is the way it is for regular battles due to technical reasons. I could see it being pretty useful for LZ's, so I'll bring up that suggestion again at my next meeting with HQ.  

View PostAllurai, on May 28 2014 - 10:50, said: good work Hyp - will this come with a release "event" ?   Mexico has a 4k gold pot, calling dibs on being the first to sack it.

Hypnotik: Yes, it will, but not anything too major. You even designed one of the missions (remember that CoAF discussion?)  

View Postowlgator, on May 28 2014 - 13:49, said: This still baffles me.  Why are NONE of the Eastern prime time hours of 8pm, 9pm, and 10pm - which account for 90% of the new provinces - not even offered on the West Coast?   Heck, I'm Central time but my schedule doesn't allow me to logon until 10-10:30pm, or no earlier than midnight eastern time.  For those on Pacific Time, that's 8-8:30pm, which is the prime time of the East Coast.  However the current model doesn't give anyone out west the same opportunity, as they have 5pm, 6pm, or 7pm options.

Hypnotik: The reason the eastern prime times were added is because those are when more poeple play. Adding another late time zone would, based on our observations, not be nearly as successful and helpful to the playerbase on a large scale, even if it helps a few people.  

View Postdiego999, on May 28 2014 - 14:23, said: More land and earlier timezones?   Thank you :girl:

Hypnotik: You're welcome, enjoy.  

View Postdirtymyke, on May 28 2014 - 16:04, said: New timezones on some provinces really [edited]people... and yes i meant to use the word [edited]

Hypnotik: You have plenty of time to move around. Try out some new maps on some new provinces, it'll help you in the long run.

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