Clan Wars Map Exhibition: Northwest
Дата: 05.02.2014 21:48:06
Banish, on Feb 05 2014 - 10:38, said: Thank you. Out of curiosity how difficult would it be to
implement these kind of changes into the game? Adding modifiers to
a clans / province income Clan earns 50% more gold for two weeks
Selected province earns 50% more gold for two weeks. The bonus
stays with the province regardless of who owns it. Single use items
that a clan can use to add a modifier to their clans income
Clan earns 50% more gold for two weeks Selected province that you
control earns 50% more gold for two weeks. If you lose the province
the bonus is lost, even if you retake the province Selected
province that you control earns 50% more gold for two weeks. The
bonus stays with the province regardless of who owns it. Selected
province that you control earns 1,000 more gold for two
weeks. If you lose the province the bonus is lost, even if you
retake the province Selected province that you control earns 1,000
more gold for two weeks. The bonus stays with the province
regardless of who owns it. Adding income to a clan Clan earns
2,000 extra gold per day for two weeks Adding modifiers to an
individual accounts tank locking duration Being able to change a
set time on all tank locking (Minus 24 hours, for example) Being
able to change set number of time on specific tank types (Minus 24
hours on all medium tanks, for example) Being able to change
tank-locking times by percentage Adding in-game items that effect
tank locking duration's Single use items that immediately remove a
single tank that is locked Single use items that reduce tank
locking times by a set time (Minus 24 hours, for example) Single
use items that reduce the tank locking times by a certain
percentage Adding global map bonuses Ability to give a clan an
extra X number of chips for Y amount of time (I would highly
recommend a maximum of five chips if you think about adding
this) Ability to automatically refresh X number of chips that are
in cool-down / burnt Discount or Free Spies and Counter-Spies for Y
amount of time Use items that prevent riots for happening on any of
your clans provinces for 24 hours I am wondering if some of
these are too difficult or impossible to implement so I do not
waste your time by requesting something pointless. Are COAF
applications on hold for the time being? My application has been
sitting there for two months. Hypnotik: I am wondering if some of these are too difficult or
impossible to implement so I do not waste your time by requesting
something pointless. Are COAF applications on hold for the
time being? My application has been sitting there for two
months.
Clan consumables aren't something in the
system, so that would require a bunch of development (something
like the locking one would be game dev and website dev, map-based
thing are just website-dev), but I think it is something that
should be seriously considered, since it adds another aspect to the
fighting without some of the negative effects of something
like subversions. It think that the more good ideas this gets, the
more viable it becomes for development. The ideas regarding gold
are a tougher sell, since we get into game economy balancing (also,
does Loz really need more gold?) As for the COAF
thing, I'll have to go digging, it may have gotten buried.
Katukov, on Feb 05 2014 - 11:01, said: Technically, WG could invest some time to make clan war similarly
configurable like missions. Then Hypnotic could manually tweak
rules, maps, etc and see results until he like it.Hypnotik: Things have progressed in the right direction as far as this is
concerned. HQ has been pretty responsive in getting things like
this done for us - for example rules are technically configurable
(we have Subversions off, Korea has them on), it's just a matter of
company policy. All of the recent map changes (like map
choices, new LZ's, new province names) all happened pretty
smoothly. Changes that require development obviously take much
longer. One of the other problems that we run into is that usually
config changes require map downtime, which we'd rather avoid, so we
can't tweak things too often.
Clan Wars Map Exhibition: Northwest














