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Clan Wars Map Exhibition: Northwest

Дата: 05.02.2014 21:48:06
View PostBanish, on Feb 05 2014 - 10:38, said: Thank you. Out of curiosity how difficult would it be to implement these kind of changes into the game? Adding modifiers to a clans / province income Clan earns 50% more gold for two weeks​ Selected province earns 50% more gold for two weeks. The bonus stays with the province regardless of who owns it. Single use items that a clan can use to add a modifier to their clans income Clan earns 50% more gold for two weeks Selected province that you control earns 50% more gold for two weeks. If you lose the province the bonus is lost, even if you retake the province Selected province that you control earns 50% more gold for two weeks. The bonus stays with the province regardless of who owns it. Selected province that you control earns 1,000 more gold for two weeks. If you lose the province the bonus is lost, even if you retake the province Selected province that you control earns 1,000 more gold for two weeks. The bonus stays with the province regardless of who owns it. Adding income to a clan ​Clan earns 2,000 extra gold per day for two weeks Adding modifiers to an individual accounts tank locking duration Being able to change a set time on all tank locking (Minus 24 hours, for example) Being able to change set number of time on specific tank types (Minus 24 hours on all medium tanks, for example) Being able to change tank-locking times by percentage Adding in-game items that effect tank locking duration's Single use items that immediately remove a single tank that is locked Single use items that reduce tank locking times by a set time (Minus 24 hours, for example) Single use items that reduce the tank locking times by a certain percentage Adding global map bonuses Ability to give a clan an extra X number of chips for Y amount of time (I would highly recommend a maximum of five chips if you think about adding this) Ability to automatically refresh X number of chips that are in cool-down / burnt Discount or Free Spies and Counter-Spies for Y amount of time Use items that prevent riots for happening on any of your clans provinces for 24 hours   I am wondering if some of these are too difficult or impossible to implement so I do not waste your time by requesting something pointless.   Are COAF applications on hold for the time being? My application has been sitting there for two months. :sad:

Hypnotik:   I am wondering if some of these are too difficult or impossible to implement so I do not waste your time by requesting something pointless.   Are COAF applications on hold for the time being? My application has been sitting there for two months. :sad: Clan consumables aren't something in the system, so that would require a bunch of development (something like the locking one would be game dev and website dev, map-based thing are just website-dev), but I think it is something that should be seriously considered, since it adds another aspect to the fighting without some of the negative effects of something like subversions. It think that the more good ideas this gets, the more viable it becomes for development. The ideas regarding gold are a tougher sell, since we get into game economy balancing (also, does Loz really need more gold?)   As for the COAF thing, I'll have to go digging, it may have gotten buried.  

View PostKatukov, on Feb 05 2014 - 11:01, said: Technically, WG could invest some time to make clan war similarly configurable like missions. Then Hypnotic could manually tweak rules, maps, etc and see results until he like it.

Hypnotik: Things have progressed in the right direction as far as this is concerned. HQ has been pretty responsive in getting things like this done for us - for example rules are technically configurable (we have Subversions off, Korea has them on), it's just a matter of company policy. All of the recent map changes (like map choices, new LZ's, new province names) all happened pretty smoothly. Changes that require development obviously take much longer. One of the other problems that we run into is that usually config changes require map downtime, which we'd rather avoid, so we can't tweak things too often.

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