Дата: 28.06.2021 21:55:38
Guido1212, on Jun 28 2021 - 09:27, said: All, Played a bunch of arty, both at top and mid
tiers. It's a mess. Even more of a slot
machine now with even less payout. The shells are "Bad",
"Really Bad", and "Good Luck sucker enjoy your RNG biscuit".
The more involved and tactical gameplay which was supposed to be
the goal just isn't there. You can still be deleted
when very low HP behind cover from the red line. Counter
arty is still useless as the splash isn't enough and you have to
basically have a direct hit. The tracers are still very
difficult to see at the point of origin, which is what is needed to
counter. They are plenty bright at impact and from the ground
view, but the top down at point of origin is just as hard to see as
last patch. The missions were not touched, not even a slight
effort was put forth. We are waiting for the "numbers", which
sadly are the things that gave us this change. The only plus
side is the AP/HEAT rounds are slightly more useful in end game TD
mode operations. It will be a long time (if ever) before it
is looked at again judging from the past, so we'll be living with
this for a long time. Guido
Hey_man_Gneis_shot: The matches I've been running into at Tier VI have still seen a
strong showing for SPGs keeping either team from being spotted or
out in the open. From these battles, artillery is from from
sad as they do a pretty good job at discouraging aggressive
movement forward and away from safe concealed positions. Since
1.13, the only difference I've seen is the whistling sound of
incoming fire to encourage me to displace and avoid heavy
damage. I'm still trying out all of the features but
appreciate the input of the patch! "I learned that good
judgment comes from experience and that experience grows out of
mistakes." - Omar Bradley, United States Army