Not rigged, but predetermined losses
Дата: 11.06.2021 21:55:10
slavsickle, on Jun 11 2021 - 08:26, said: Lets say the game truly is random. 2 lights on my team were 43% and
46% wr, vs 2 enemy lights who were 58% and 53%. On
Prokhorovka. Two tomato lights were dead in under two
minutes, and the rest of the battle was a swift steamroll as two
enemy lights had free rein to do as they please. After
our lights were dead, several tanks retreated to the red line
to wait for their demise. It demoralizes the the whole team.
Games may not be rigged but broken matchmaker allowing for
such uneven dispersion of skill predetermine the outcome before the
battle starts. mm could have easily split one bad
and one good light between teams. You see this
with other tank types; One team will get competent players in key
tanks, taking key positions while the other will get keyboard
lickers who are camping spawn. Edited.Hey_man_Gneis_shot: I don't think WR is a good indicator of player skill as you can
win/lose games and still have done either not much or killed off
most of the enemy team and still lose. Also losing light tanks
may hinder the teams ability for advanced scouting/spotting but I
hardly think the rest of the allied mediums, heavies, TDs and maybe
an SPG or two cannot do anything halt the enemy team's
advance. Instead of focusing on other players, it's about
focusing on you and your damage, experience, and support for your
teammates. Once you focus on how you can support the team and
provide good contributions to damaging enemy vehicles through
penetrating hits or spotting, then the focus is less on whether or
not your team has an adequate "WR". "When you're in command,
command." - Chester Nimitz, United States Navy
Not rigged, but predetermined losses














