[ST] Ruinberg: Part 2
Дата: 13.06.2018 18:56:58
Gnomon: Morning, everyone! It's a big day with the release of
1.0.2, and I also have some Ruinberg news for you! You've probably
seen the other Staff Posts about it this morning. Two
weeks ago we tested a Ruinberg prototype with some changes but the
changes were unable to completely eliminate the imbalance
between north and south base equality. Due to this, we’re starting
the test of two Ruinberg map versions today with different changes.
Both versions offer more opportunities for the southern side. Now,
it should be easier for them to control the open part of the map
and the city blocks in the east. This should help to equalize the
winning chances for both teams.
Version 1 has different spawning points for the teams, and both should now spend the same time reaching key positions. Some of the buildings in the eastern city blocks have been moved. This allows TD’s from the southern base to support allies fighting in the city. Plus, the southwestern corner of the map has additional TD positions (several new bushes and indestructible houses).
Version 2 also has new firing positions for TD’s, by a new indestructible building in the K0 sector. The houses in the east stay in their old spots on Version B. The central avenue can be controlled from three new key spots. These include an additional destroyed house close to the crossroads, a small mound/hill on the road not far from it, and the ruins in the sector F7. These ruins are present on the current release map. On Version B they are a bit taller, giving you the ability to trade shots against enemy tanks sitting in the bushes across the road. Ruinberg Version 1
Ruinberg
Version 2

The Supertest results will help us decide what to do further with Ruinberg. Let us know what you think! Thanks, and best of luck in your battles!
Version 1 has different spawning points for the teams, and both should now spend the same time reaching key positions. Some of the buildings in the eastern city blocks have been moved. This allows TD’s from the southern base to support allies fighting in the city. Plus, the southwestern corner of the map has additional TD positions (several new bushes and indestructible houses).
Version 2 also has new firing positions for TD’s, by a new indestructible building in the K0 sector. The houses in the east stay in their old spots on Version B. The central avenue can be controlled from three new key spots. These include an additional destroyed house close to the crossroads, a small mound/hill on the road not far from it, and the ruins in the sector F7. These ruins are present on the current release map. On Version B they are a bit taller, giving you the ability to trade shots against enemy tanks sitting in the bushes across the road. Ruinberg Version 1
Ruinberg
Version 2

The Supertest results will help us decide what to do further with Ruinberg. Let us know what you think! Thanks, and best of luck in your battles!
[ST] Ruinberg: Part 2














