[ST] Chimera Test 2
Дата: 01.06.2018 17:56:31
Gnomon: Hey, everyone! Today marks the beginning of the second
Supertest for the Chimera. The stats of this Tier VIII British
medium tank have been adjusted based on the results of the previous
testing. In short, we’ve lowered the alpha damage to 440 points
(down from 490 points) and have revised its targeting and mobility
parameters. The first version of Chimera was able to survive in
battle for too long and could deal out far too much damage.
So, why did we make these
changes? Essentially, the first Chimera Supertest was an
experiment of sorts: we wanted to see how a tough and mobile medium
tank with a big alpha would fare in battle. Turns out it works a
little too well. 490 points of damage with a basic round, add in a
comfy gun, some great protection and speed to make a Tier VIII
medium a bit imbalanced. The first iteration of
Chimera was able to quickly aim at enemies’ weak points and strike
while being able to avoid any return fire. It could score several
severely damaging shots in a row while getting barely scratched
itself. That iteration had abnormally high survivability and damage
per battle. Excellent aiming parameters and nice mobility
also made the first Chimera too versatile. It excelled both as an
ambusher relying on alpha, and as a mid-range fire support vehicle.
Being equally good at two different roles is a bit too much for one
tank, even though it has a cool name. You might find
yourself asking what we are going to do with the tank.
Basically, we’ll fine-tune Chimera’s alpha and its aiming stats. We
want to keep the signature features of Chimera—high one-time
damage, decent protection, and good mobility—and make sure that the
targeting parameters are still comfortable while playing. This tank
shouldn’t be a universal super-soldier, but at the same time, the
process of shooting shouldn’t try your patience. The Chimera must
stay a highly mobile sniper making use of its alpha while playing
at above medium range. So, what happens next?
We’ll see by the end of this Supertest. So please make sure to
follow the news and let us know of any feedback you have!
Best of luck on the battlefield!
So, why did we make these
changes? Essentially, the first Chimera Supertest was an
experiment of sorts: we wanted to see how a tough and mobile medium
tank with a big alpha would fare in battle. Turns out it works a
little too well. 490 points of damage with a basic round, add in a
comfy gun, some great protection and speed to make a Tier VIII
medium a bit imbalanced. The first iteration of
Chimera was able to quickly aim at enemies’ weak points and strike
while being able to avoid any return fire. It could score several
severely damaging shots in a row while getting barely scratched
itself. That iteration had abnormally high survivability and damage
per battle. Excellent aiming parameters and nice mobility
also made the first Chimera too versatile. It excelled both as an
ambusher relying on alpha, and as a mid-range fire support vehicle.
Being equally good at two different roles is a bit too much for one
tank, even though it has a cool name. You might find
yourself asking what we are going to do with the tank.
Basically, we’ll fine-tune Chimera’s alpha and its aiming stats. We
want to keep the signature features of Chimera—high one-time
damage, decent protection, and good mobility—and make sure that the
targeting parameters are still comfortable while playing. This tank
shouldn’t be a universal super-soldier, but at the same time, the
process of shooting shouldn’t try your patience. The Chimera must
stay a highly mobile sniper making use of its alpha while playing
at above medium range. So, what happens next?
We’ll see by the end of this Supertest. So please make sure to
follow the news and let us know of any feedback you have!
Best of luck on the battlefield! [ST] Chimera Test 2














