CT 9.14 Feedback Thread
Дата: 11.02.2016 21:35:26
GhostPrime: Hello tankers! It's that time again! We have just
rolled out the 9.14 Common test client! It features the new Physics
model, new sounds, HD tanks, Mini Map improvements UI changes, and
re worked "Sacred valley" map.Please leave your feedback on the
test in this thread. Patch Notes Game FeaturesPhysics
2.0Introduced a new server model for vehicle
movement and collisions of vehicles with various
surfaces, objects, and other vehicles Added new types of
maneuvers and modifications to vehicle control and
behavior Added new visual effects for vehicle movement and traverse
(skidding, sliding) Reworked the behavior of vehicles when ramming
or colliding with other vehicles Implemented the mechanics for
turning vehicles overSound 2.0Replaced the current FMOD sound
engine with Audiokinetic Wwise, which processes sounds on a
separate core, improving performance of multi-core hardware systems
on practically all configurations Reworked sounds of the basic
subsystems: Gunshots, both inside and outside vehicle turrets.
However, the current system of calibers has been kept Loading gun
sounds: The sound corresponds to a particular caliber as well
as depends on type of loading system: manual or automatic (magazine
loading systems) Shell penetration sound: Now, players can not
only identify the caliber of the penetrating shell (or penetration
type), but also identify how much damage such penetrations caused
to their vehicles Sounds of tracers and vehicle destruction Fully
reworked sounds of vehicle engines, tracks,
transmissions and the sounds of interaction with various
types of surfaces Reworked and re-implemented the special sound
upon causing a critical hit. It presents a sound notification about
causing the critical damage to enemy vehicles Newly implemented:
Sound for the Sixth Sense "bulb" Sound notifications
for damaged modules (observation device, turret, fuel tanks,
radio, ammo rack) Sounds for basic consumables (First Aid Kit,
Repair Kit, Fire Extinguisher) Sound presets for playing with
different sound systems and at different time of day General
FeaturesAdded list of goal-setting missions (maneuvers) to the
"Recruit Training" tab (for players in tier IV-V vehicles) Reduced
the number of modules for low-tier vehicles (to facilitate the
research process) Improved the system of filters and tooltips for
storing and activating Personal Reserves Clan profiles: Added
Clan search option to the Stronghold tab Improved the visual
component Improved the display settings for loading screens. Now
players can select the following settings: Previous loading
screens style (teams are displayed in one table) Loading
screen with the minimap Loading screen with tips Added a short name
of a player's vehicle with the vehicle type icon to the list of
teams (Tab key screen). The information about the player's
currently selected vehicle is displayed in the list of teams (Tab
key screen) until this player respawns in another vehicle. When all
player's vehicles are destroyed in a battle with a limited number
of respawns, the information about the last destroyed vehicle is
displayed Added display of the following characteristics on the
minimap: Current view range of a vehicle Maximum view range
Vehicle draw range Added Belarusian, Ukrainian and Kazakh
localizationsTanksAdded the following vehicles for testing by
Supertest players: Kirovets-1 - Soviet tier VIII heavy tank
T25 Pilot Number 1 - American tier VIII medium tank
Bat.-Châtillon 25 t AP - French tier IX medium tank leKpz
M 41 90mm - German tier VII light tank Sentinel AC
IE2/IV - British tier VI medium tank Grille 15,
German tier X tank destroyer Reworked 24 vehicles for HD
quality: USA: M44, M53/M55, T20, T40, T1 Heavy Tank, T28
Prototype Germany: E 25, Pz.Kpfw. T 25, G.W. Tiger, Nashorn, VK
30.01 (H), VK 72.01 (K) USSR: IS-6, MS-1, A-20 France: 105
leFH18B2, AMX 50 Foch (155) UK: AT 15, Crusader, Sexton II Japan:
Type 3 Chi-Nu, Type 97 Chi-Ha, Type 5 Ke-Ho, Chi-Ni Improved the
visual models of the following vehicles: SU-100, IS, M4
Sherman, Centurion Mk. 7/1 Improved the collision models of the
following vehicles: T29, T30, T34 Added the Improved Ventilation
equipment for the T28 Prototype Changed the crew configuration of
the T95E2 to make it compliant with the M48A1 Patton's crew
configuration Fixed some issues with the visual models of some
vehiclesMapsAdded "Ravaged Capital" map to Domination mode
Reworked "Sacred Valley" mapTechnical ImprovementsFixed some functionality
and customization issues Improved interfaces, added conditions for
applying customization elements to vehicles (completion of Personal
Missions) Ability to disable voice chat (by pressing Alt+Q). Added
the ability to change the key combinations in the settings Improved
the interface of the cart when purchasing customization elements
Ability to view customization elements grouped by types
(camouflage, emblems, inscriptions) in the "Confirm Purchase"
window Ability to exchange currency (Gold/Credits) in the "Confirm
Purchase" window Fixed bad links to Asia, KR localizations in
the mini-client Improved camera performance when zooming into
objects
CT 9.14 Feedback Thread














