Дата: 28.12.2012 09:28:29
Revanant, on Dec 28 2012 - 08:24, said: I think having eyes and a IQ above 10 qualifies you to make that
judgement. You don't need a whole lot of games with an
arty mod to see "0 skill mode". Just the breath of
factors they have to take into account alone puts it in the skill
cellar. Arty have to worry about finiding a bush, enemy
scouts, and maybe reposistioning once or twice. Tank
armor? Nope, Weak spots? nope Enemy positioning?
Nope. What gun the enemy tanks have?
Nope. Wheiter you can be penned by the tank your facing
at the angle you are positoned at? Nope. Just is my
circle shrinking anymore? Is the line still green? What does my mod
say is the travel time to that point where on the circle is 20kph?
Fire. then RNG. Any top tier player will
tell you arty hinders their skill while improving bads.
GeneralDirection: Sorry, I don't agree that a few SPGs in s battle hinder my skill--I
look at it as another element I have to form a strategy around.
It's a no brainer that a lot of SPGs in a battle is not fun.
They're a delicate archetype to balance. Hence the limit.