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Official Q&A Thread: 7.5 Era

Дата: 15.08.2012 02:41:30
View PostPraetor77, on Aug 14 2012 - 19:15, said: Are there any plans to lower the chance of T14 and Churchill to enter tier 6 battles? Their matchmaking is significantly worse than in 7.4, I keep getting tier 6 battles over and over. The unofficial win% for T14 in russian server in the last month reflects this fact... it´s around 46%... worst tank after B1... O_o

GeneralDirection: Interesting. The win % for the T14 is a little higher--actually close to where it should be (when factoring in 2% draws)--for North America. The Churchill is doing just fine with its current matchmaking. We'll take a look before 8.0 and make a decision, I'm sure.

View Postreddot49, on Aug 14 2012 - 19:50, said: I was wondering what is hatch down mean and what do u have to do if anything .  This is the only thing I am not getting to understand for some reason maybe a little dense lol.

GeneralDirection: In what context?

View Postfatsoferret, on Aug 14 2012 - 20:01, said: With the new rendering system will the game support SLI and CrossfireX?
Also will the 8.0 update bring multicore support to WOT? or will that come in a later update?

GeneralDirection: This depends entirely on middleware updates, which while we're working on them, is not always within our power. The Big World acquisition makes things a little easier, so hopefully we can get some kind of support in for 8.0.

View PostSojo, on Aug 14 2012 - 20:01, said: Hello All, A big request, I understand you as developers and employees introduced this game to make, in the end money. We, the true and faithful are very aware, plus, it’s a business, we understand.
My request is that the people who have spent the most money, or level of spending. Let’s say, since release to present I have spent approximately $1000.00 (US). Is there a way we can be rewarded for our loyalty?
Example, $1000.00 a year permits player to choose a Highest Tier tank of their choosing fully trained.
That would be a very reasonable earned reward.
Please, if this was contemplated, making it retroactive would be great.
Just an idea.
Thanks

GeneralDirection: I doubt we would do something like the idea you've suggested, because it could mean selecting the top tier of a brand new tech tree / branch, which completely bypasses game progression--something premiums don't allow. They help you reach your end goal, but it doesn't completely remove that sense of accomplishment that you feel when moving through a branch in a tech tree.

View PostMillardthemk, on Aug 14 2012 - 20:18, said: As I was typing up my long reply....I found your comment on mercs. Thanks!
TBH, why didn't you just link me instead of giving another vague "It's in there somewhere"? Would have made this really simple. By my frank and persistent posts it showed I genuinely wanted an answer and that I was looking and just not seeing it.

GeneralDirection: You're right, I should have just linked to it.

View PostTupinambis, on Aug 14 2012 - 20:24, said: Hey GeneralDirection, can you confirm what tiers the E-25 and Panther/M10 thing are going to be?

GeneralDirection: Tentatively:
E-25 - 5 or 6 (still deciding)
Panther-M10 - 7

View PostFarva1, on Aug 14 2012 - 20:40, said: Some of the problem maps are really, really bad, ie Prokhorovka and Campinovka.  In general Assault is not very fun the way they have been implemented on the maps that they have.  I'm not saying I don't want Assault becuase I do, but most of the time, I would rather drive my tank into the open and die without playing so I can move on.  It really is that unfun so to speak.  If it wasn't that bad I'd say give it time, but when a map/mode makes you NOT want to play the game, thats as bad as it gets.  I would be interested in WG's ideas for improving Assault (ie more maps, taking some out, changing others).
On a related note, is there any intention of giving us a choice of mode?

GeneralDirection: Interestingly enough Malinovka is one of the more balanced in terms of win rates. But yes, Prokhorokva is a little out of whack right now.
In 8.0 you'll be able to select whether or not you want to play a mode. The match will still be chosen at random, but it will only look for modes you want to play.

View Postc0r3, on Aug 14 2012 - 20:52, said: Will account transfers/unified accounts across all the server locales (link in sig), in some form be available in the future, if so.. when?

GeneralDirection: We're still investigating this. There are a lot of logistical hurdles to overcome here.

View Postc0r3, on Aug 14 2012 - 20:52, said: Will RNG be rebalanced to put more emphasis on skill rather than dice rolls? (0 dmg crits/low dmg rolls on killshots (tanks being left on <50hp))

GeneralDirection: There aren't any immediate plans to tweak the RNG, no.

View PostMaus123, on Aug 14 2012 - 21:05, said: Are you planning on adding a WW1 type map with shell craters and trenches?

GeneralDirection: Only if they were features of a map planned for development. We look at what the game needs in terms of global map expansion more than map-specific features like shell craters or trenches, so we probably wouldn't set out to create a map with those features just because.

View PostHitty40, on Aug 14 2012 - 21:31, said: 1.Will we ever get orbital strikes when players hear 'I'MA FIRIN' MAH LASER' And then a giant beam of light destroys everything in its' path?

GeneralDirection: Not for random battles, but one of the features of clan wars will be air strikes. It's not lasers, but it's close.

View PostHitty40, on Aug 14 2012 - 21:31, said: 2. Continuing a bit more on my airdropping question, considering this is a game and not a simulation, couldn't be possible if the devs wanted to make a Maus aripdrop from the sky(Or maybe fired out of a giant cannon from a spaceship) anyways, make the tanks move at the same fall speed no matter what size they are?

GeneralDirection: Well, sure... we could. But that is a bit too much of a stretch. You'd need a fairly modern cargo plane to even transport it, and dropping it would impact with the force of around 91,000 tons per square meter. It'd also travel at around 1,062 miles per hour during the drop.
I don't think your crew would survive that.

View PostWarStore, on Aug 14 2012 - 22:30, said: General Direction, about this...
After 7.5, all the XP I had in my Ferdi was transferred to JTiger, although I already had enough XP stored to research Jpz-E100. Now I have the Jpz-E100 and around 140K XP stored in my JTiger.
Could you guys implement a way to convert that unused XP to something useful, like training my JTiger crew?
If I knew you guys would do that to my Ferdi, I would never store XP in it in the first place.

GeneralDirection: It's only going to work for free experience as of 8.0.

View PostTimberwolf84, on Aug 14 2012 - 22:37, said: Will the German penetration values be increased on the Maus, and E 100? Right now they are lower than all other countires at tier 10.

GeneralDirection: Possibly. We're still deciding on the buff for the E-100. The Maus has no changes planned.

View PostTimberwolf84, on Aug 14 2012 - 22:37, said: Will the E 50 ausf M get a ROF boost to match the DPM of all other tier 10 mediums? I honestly do not know how its current ROF is justified when compared to the other tier 10 mediums. And the camo factor, why is it so low on a "sniper" tank? I really would love to see the reasoning behind this.....

GeneralDirection: No plans to make the RoF of the E-50M similar to the other tier 10s.

View PostTimberwolf84, on Aug 14 2012 - 22:37, said: One more thing: why does everyone say that increasing the stats on German tanks will be "un-historical". Many of the tanks in game only existed on paper. And the German end tanks were built in WW2!!! The US and Russian tanks go into the 1950's. So as this is an arcade style game and not a straight simulator.........why the refusal to help the German tanks out a bit?

GeneralDirection: It's not a refusal, as 8.0 shows. But the end goal is to have interesting gameplay with each top tier vehicle--not the same exact gameplay with a different skin. So we have to be careful how similar the tanks end up.

View PostCuth, on Aug 14 2012 - 23:03, said: Oh, that's clear. I was thinking more like a tier 6 premium SPG that earns and has MM similar to the current tier 8 premium non-SPGs. I'd be on board for $35-$50 as soon as it came out. Maybe something like an S-51 but with the stock (or slightly upgraded) 152mm gun would work well..

GeneralDirection: A tier 6 would be a bit more reasonable at the moment, yes. But there's nothing currently planned. This is of course only the next couple updates, so I can't say for sure what's coming in, say, 8.3 or beyond.

View PostCuth, on Aug 14 2012 - 23:03, said: As far as letting us pay gold/cash for a premium credit-earning coefficient for our (currently owned non-premium) tanks, you didn't answer that part, so I assume it isn't planned?

GeneralDirection: Hmm, maybe I didn't answer yours but I thought I answered that question from someone. It's still something we're considering, but no ETA.

View Postdumbo1002003, on Aug 14 2012 - 23:10, said: hi, is there any way to lock the aiming point of the main gun  when you are moving or swinging the turret rapidly to combat a close quarters foe

GeneralDirection: By default, right-clicking while mousing over an enemy should lock on auto aim.

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