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Official Q&A Thread: 7.5 Era

Дата: 14.08.2012 17:48:13
View PostLandsknecht, on Aug 09 2012 - 02:43, said: Will you add the Type-62 and the WZ-111, or that tanks are only for the chinese server?

GeneralDirection: Well, I suppose you got the answer on the Type 62. For the WZ-111, we'll see.

View Postmartingalindo, on Aug 09 2012 - 02:49, said: For the umpteenth time:
Why all tier 10 have 400 of view range? except for patton (I dont say that you have to nerff it, is just a clarification)
Why you dont use it like a nerff/buff sistem?
For example: Tiger (H): 367 View; IS: 350 View; T29: 376 View.
Why you dont follow the same parametrer in top tiers? It can be a possible option to Nerff/Buff some tanks who need littles upgrades in top tiers

GeneralDirection: I'm not sure I follow the question. Are you asking why the various tier 10s don't have different view ranges?

View PostHitty40, on Aug 09 2012 - 04:50, said: Has 'airdropping' tanks been considered? I know it sounds crazy to airdrop a Maus, but maybe somehow make the match at start 'invulerable' to fall damage until the countdown timer ends and all tanks are on the ground?
A little more info on what I mean:
http://forum.worldof...64#entry2356664

GeneralDirection: Yes, it's been considered, but only for clan wars. And definitely not a Maus... you'd need a heck of a plane to air drop that. :)

View PostARGENTVS, on Aug 09 2012 - 05:32, said: Do you ever think in a reward and punishment system?.
Is well known the fact that a lot of players dont care NOTHING about the team and several times they will play bad, or perjudice the team to make em lose just for "fun". A lot of defeats are cause players just say "i wont come back to stop cap, go you", when you are in the other side of the map and they are at 100 meters. Players who dont care nothing to let die artys, artys who doesnt help the team and just wait team tanks weaks enemys to steal frags, players who are bisedes you and wait to the enemy kills you (while enemy is at one shot) and then they kill em.
If something describes WoT is the proliferation of no team play actitudes.
So, one player in my clan said you can easily do soft systems wich rewards players for team play and punish who doesnt. Kinda bonus for focus fire after one pings one enemy. Bonus for arty who shoots tracked tanks, bonus for artys who dedicate themselves to drop down the HP of high tiers instead do frag kills, bonus for scout who survives the match (to stop de suicide waste scout), bonus for help team mates who ask "help", bonus for artys who do that. Bonus for protect capers, bonus for come back to defend base.
Punishment for the top tiers who suicides in the begining, punishment for the arty who doesnt help the team firing only 3 rounds to steal tanks, punishment for the artys who kill of damage badly friendly tanks while they are killing one tank, left it in one shot and arty steal it killing you, punishment for tanks who sit in your back and dont let you move, punishment for tanks who sits beside artys saying "im afraid of the atys, they have a lot" or " i will protect artys", geting behind it and let enemy reach em or spot it, punishment for not going back to defend being near the base, punishment for let all one side in the begining leting arty die or simply the guys who say "i dont care the other flank"..., etc.
You can do that. So, is any posibility of a system similar to that or with the premise of reward and punishment for TEAM PLAY?. Any idea of it or intention to promote the work in team?.
Thanks and greetings.

GeneralDirection: That's an interesting idea. It's been considered in the past, but some of those actions are extremely hard to track in a way that would provide meaningful bonuses. So we're kind of stuck figuring out how to quantify an assist at the moment, and how it interacts with your compensation at the end of the match.

View PostWarStore, on Aug 09 2012 - 06:39, said: Skipped my question.
But anyway, here is another one:
WG released a video that supposedly teaches how to play the new tier X meds. During the E-50M part, it is mentioned the "sniper" role for this tank, and during the video the player gets sniped by at least 3 or 4 different tanks, while it hits 1 (one) round on a huge tank at 350 mts, which any tank in the game is very capable of doing the same thing.
Question is: How do the devs feel about this fail?
Giving an accurate gun to a giant makes him a sniper? Camo does not play any role at sniping?

GeneralDirection: Well, as we've seen from data, the E-50M is doing quite well. Not "nerf me" well, but not "buff me" bad either. I think that was just a poor choice of gameplay clips for the video.

View PostMillardthemk, on Aug 09 2012 - 07:57, said: (I looked before I posted my bump btw.)
I have now read through again, and am unable to see your answer. Could I please get a link? :)
Edit: Perhaps the confusion was that there are two questions in my "question". The "reflected CW" has been answered in a Q and A already, when I rebumped it I didn't get it crossed out like I did with the question on the EU forum. But that wasn't the only question. :Smile_confused:

GeneralDirection: I answered it very early in the thread. We're trying to finish some CW features for 8.0 or 8.1. As I said, it's a high priority at the moment.

View PostDementedMind, on Aug 09 2012 - 08:06, said: Is there any plan to return S35 (tier 3 german prem) back to it's original MM chart where it only see tier 3 and 4 games?  Currently it plays up against tier 5 and it's quite useless there like T-127.

GeneralDirection: We don't have any plans for 8.0 at the moment; it's performing quite well since the update.

View PostSturmButcher, on Aug 09 2012 - 15:15, said: Are you gonna rebalance the Dicker Max? look this thread: http://forum.worldof...ge__hl__ dicker
As you can see the Churchill can do the same ammount of income without much effort, Dicker Max cost double of Churchill and dont make enough credits to make this tank worth to buy.

GeneralDirection: We don't have any changes planned for the Dicker Max. It's about where it's intended to be.

View PostLiberation, on Aug 09 2012 - 19:25, said: Regarding physics,
If I push a tank off a cliff, and effectively destroy it - how am I rewarded?
I mean, is the remainder of their HP (the HP they had before being pushed) credited towards me earning credits/XP? + statistics
So, if I push an IS-7 of a cliff with 1k health remaining, am I rewarded for that 1k dmg done?

GeneralDirection: It'll credit you similarly to setting a vehicle on fire.

View PostDeath187, on Aug 09 2012 - 21:17, said: Hi General,
I did not see a reply for my quests on page 1. Just in case you missed them I quoted them. Thanks :Smile_honoring:

GeneralDirection: 8.0 for JgdPz E-100 buffs. Regarding the why, that's usually decided based on gameplay. It's always possible the vehicles will be shuffled around in the future, though.

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