Official Q&A Thread: 7.5 Era
Дата: 08.08.2012 23:42:37
The_Choosen1, on Aug 07 2012 - 18:12, said: Q1: Are you planning on adding resources to the Clan wars map? Like
oil to some provinces of africa that provide the fuel consumable or
steel for shellsQ2:The tiger ace paint camo, the only one that I like more than the grey normal camo, are you going to put it?
Q3:In what patch can we expect the Leopard?
Q4:Storm confirmed that tier 10 artys will be in the game, he said that they are going to add 2 tier lower artys and uptier the higher ones, my question is, I needed 146k xp in my S-51 to unlock the obj-212, the normal avagere xp that I need to unlock a tier 7 is around 45k xp, my question is will I get that amount of xp back?
Q5:In What patch do you plan on adding armored skirts to be equipment ?
Q6: since 7.4 I have noticed a large amount of misses, shells go to the right or to the ground or just go flying upper and thats very annoying, that shouldn't miss, its not lag or RNG, sometimes its a ghost shells goes directly thru him and hits a teammate behind him
GeneralDirection: Q1: Not at this time.
Q2: We're reviewing the camo system right now. 8.0 has adaptive camouflage. Outside of that, I can't say for sure what the plans are with adding new camo.
Q3: Too early to say.
Q4: Not sure I understand this question.
Q5: No ETA.
Q6: Ghost shells are generally caused by latency. You're not always firing where you think you're firing.
Q2: We're reviewing the camo system right now. 8.0 has adaptive camouflage. Outside of that, I can't say for sure what the plans are with adding new camo.
Q3: Too early to say.
Q4: Not sure I understand this question.
Q5: No ETA.
Q6: Ghost shells are generally caused by latency. You're not always firing where you think you're firing.
Hitty40, on Aug 07 2012 - 18:25, said: Along with the 8.0 patch, will the 72km/h speed limit be lifted so
we can actually go faster downhill instead of just our max speed?GeneralDirection: The 72km/h speed limit is in place for network code reasons.
_Goliard, on Aug 07 2012 - 18:33, said: Will you introduce new measures against lag when you introduce
physics? I'd hate to fall off a cliff just because I had one of
those 1-2 second server hiccups.GeneralDirection: Good point. It's something we'll have to consider.
Hirumaru, on Aug 07 2012 - 19:14, said: Several questions. Some old, some new.1) Has there been any new information regarding the random number generator algorithm that World of Tanks uses? Any indications of bias or fairness?
GeneralDirection: No new information, but probably Russian bias.
Hirumaru, on Aug 07 2012 - 19:14, said: 2) In regards to the auto-aiming mechanism, will there ever be
opportunity to disable it? No, not the right-click "lock on"
feature, but the one where the game aims your gun for you.GeneralDirection: There aren't any changes to the aiming system planned at the
moment.
Hirumaru, on Aug 07 2012 - 19:14, said: 3) There was an announcement that there would, in time, be 3 KM by
3 KM maps. When such maps are finally developed and released, will
the view ranges of tanks be increased, or their accuracy and thus
effective range increased, or at least the maximum draw distance
increased to suit the maps? Will artillery ranges remain the same
or will they be increased as well? Will penetration loss over range
be touched at all?GeneralDirection: Draw distance improvements are part of the new rendering engine, as
is the possibility of 3KM by 3KM maps. The rest of the stuff, we'll
see. View range changes would only be made through a lot of testing
on the new maps to see if it makes gameplay sense.
Hirumaru, on Aug 07 2012 - 19:14, said: 4) An old favorite, German penetration data. Is anyone yet willing
to admit that copy-paste "conversions" from Wikipedia may be
grossly inaccurate and mis-representative of the actual
capabilities of these weapons?GeneralDirection: I don't think the Chieftain or the other military specialists we
consult with would appreciate being accused of copy-paste Wikipedia
research. Penetration values are altered for gameplay design
reasons, not because we felt like holding down the left mouse
button while dragging the cursor across our web browser.
Hirumaru, on Aug 07 2012 - 19:14, said: 5) Barring Vallter's haughty declaration that it would violate the
"laws of higher math", has there been any discussion for reducing
the spread for penetration and damage?GeneralDirection: There hasn't been any discussion on this for random battles.
Hirumaru, on Aug 07 2012 - 19:14, said: 6) What is this game exactly? Is it a strategy game? A tactical
shooter? An arcade RPG? The "About" page lists this game as a
"simulator", an "RPG", an "action" game, and a "strategy" game.GeneralDirection: It's not a simulator in that you feel like you're sitting in a
tank, that's for sure. An RPG? Sure... you play the role of a
specific vehicle type. An action game? Absolutely, every battle has
action in it. Strategy? Most definitely, just ask anyone that plays
competitively--there's plenty of strategy involved in team
play.
But to answer your question, it's a team-based multiplayer online battle game. It's hard to assign it to a genre because there's no one genre it fits into as a whole.
But to answer your question, it's a team-based multiplayer online battle game. It's hard to assign it to a genre because there's no one genre it fits into as a whole.
masterzjg, on Aug 07 2012 - 19:45, said: Will the Pan-European (whatever you wanna call it) tree come before
or after the Japanese tree?GeneralDirection: Both of those tech trees are so far off that neither of them are
actually in development right now, aside from doing research. So
it's pretty hard to say.
masterzjg, on Aug 07 2012 - 19:49, said: Also, what is the point of changing tier 8 arties to tier 10
arties, and adding two extra tiers? It just makes no sense to me.
The way it currently is works fine. Why must WG waste time, effort,
and research doing this? What's the point? Lastly, will I be
getting back all the extra xp I've been earning to advance up the
SPG line?GeneralDirection: The main reason is it makes it easier to understand in matchmaking
terms. A tier 10 SPG being matched against a tier 10 heavy, tier 10
medium, etc. makes more sense than a tier 8.
Intervention, on Aug 07 2012 - 22:08, said: Will some of the tanks that were removed from the gift shop ever
make a return during special sales and the like?GeneralDirection: If you're asking about the pre-order tanks, no. Things like the
Type 59? Sure.
Ranork, on Aug 07 2012 - 23:53, said: Has there been any progress on the order in which tanker alerts are
given? (Priority MUST be "we are on fire, quick someone put that
out" I don't care that my radio is broken when I am in a Tin Coffin
that is on fire!Valter previously stated this was a good idea but nothing has changed with 7.5.
Also is anyhting happening to fix it so that when a tank is partly obstructed that only the exposed portions are shown with the RED outline. I hate it when the whole tank shows up and you shoot (out of sniper mode) and nothing happens to find a bit later that 90% of the tank is hidden!
GeneralDirection: Yes, we're evaluating the tanker alerts. I can't say when or if
changes will be made though.
The silhouette is not intended to show you where to aim, just that the vehicle is exposed somewhere. The silhouette isn't there to remove the decision making process of whether or not to fire.
The silhouette is not intended to show you where to aim, just that the vehicle is exposed somewhere. The silhouette isn't there to remove the decision making process of whether or not to fire.
GonTo30, on Aug 08 2012 - 03:04, said: Any idea of what the changes will be when the Vk3601H becomes a
heavy?GeneralDirection: It'll be heavier? 
No details yet, since it's still a ways off.
No details yet, since it's still a ways off.
Mydragonsfly, on Aug 08 2012 - 03:39, said: Curious. I heard in this video (2:25) with WoT's creator, that in 8.0
older computers will actually see an increase in FPS because of the
new rendering system. How much of an FPS increase will us users
see, example being if we stay at the lowest possible settings
prerelease, and what increase will we get post release?GeneralDirection: It'll be entirely dependent on your system, but low end machines
should see a nice FPS increase on the lowest settings.
Official Q&A Thread: 7.5 Era














