Players Questions and Developers Answers
Дата: 01.06.2012 01:35:54
ElvenLord, on May 31 2012 - 00:12, said: Okay General. I hope that I havent come off as being too rude...?GeneralDirection: Not at all.
ElvenLord, on May 31 2012 - 00:12, said: 1). With the introduction of new sub tier 8 premiums, will these
new tanks, along with the older sub tier 8 premiums, see a boost in
thier credit earnign potential? Right now in my churchill I make
almost the same as I make in my KV-1. So, that begs the question of
the point of the sub tier 8 premiums?GeneralDirection: The earning potential will be proportional to the tier and the
overall cost of the tank. A Churchill has lower income potential
because it's much cheaper than a T34, KV-5 or Lowe. They will have
higher earning potential than standard tanks of that tier though.
ElvenLord, on May 31 2012 - 00:12, said: 2). Has the developement team considered the possiblitiy of
changing the tank stats shown in game... ie (before someone blows
up about player stats) the tank's performance stats such as reload
rate, etc.. Changing the stat bar to reflect the stats with a 100%
crew, like they do now, but also show the stats based on what we
have equiped and our crew training. Such as reload rate, on one
half of the bar show the rate for the 100% crew reload and then
next to it show the reload rate with the equiped 75% crew and
equiped rammer. This I think would give players a better idea of
what is affected by their crews and equipement and how it affects
them...GeneralDirection: Yep, we intend to implement this so that the stats display based on
equipment equipped and additional crew skills beyond the base 100%
proficiency (Recon, Situational Awareness, etc.). When that's going
to happen I can't say yet, though--it's not as high of a priority
as other systems changes and new features.
ElvenLord, on May 31 2012 - 00:12, said: 3). This relates to the question above. Is it possible to show us
when we are purchasing a Rammer, for example, the actual affect in
secs it will have on the tank in question? I realize that we are
told 10%, but for a tier 2 that 10% is less of an advantage than at
tier 10. I think this would benefit players...GeneralDirection: We would like to do something like this as well.
ElvenLord, on May 31 2012 - 00:12, said: 4). Is it possible to add a damage counter in battle? RIght now we
have a Kill counter, but when you read the wiki on game mechanics
it becomes clear that damage is what decides exp pay out, so could
the kill counter get replaced by a damage counter. Or alternately
could we get a damage counter for personal use that shows up near
the mini map? As a way to track how much damage we are doing in a
particular battle. Yes, I understand that we can compare damage
done in the servcie record, but I think this would make it easier
for the players...GeneralDirection: We don't plan to do this at this time.
ElvenLord, on May 31 2012 - 00:12, said: 5). Finally, has any consideration been taken for changing the
release of events? Right now they release at server reset, which
for me is 6 or 7 in the morning depending on Daylight Saviings
Time. This becomes problematic when you have a x3 or x5 special
going, because If I use my daily double the night before, i lose
out on the special. COuld we get the specials release time changed
to the daily double reset time?GeneralDirection: It's been brought up and discussed a few times. Unfortunately there
are quite a few logistics issues behind changing the times, so we
can't for now.
HLS30, on May 31 2012 - 09:25, said: Are there any plans to change up the EXP requirements for the
skills and perks? I remember it being mentioned that more are on
the way, but as it is it seems that stagnation at the 3rd is likely
for anyone that has a life outside the game.GeneralDirection: Yes, we are reviewing the experience required as well as looking at
possibly smoothing out the progression through an individual skill.
StrokerMcGavin, on May 31 2012 - 22:49, said: Would it be possible to get either a larger ignore list or a way to
clear your ignore list with one click? Mine's full because I ignore
people who insist on talking in a language other than the language
God intended us to speak: English. Usually I only want to ignore
them for one battle so they stop spamming chat with their moonspeak
and in order to clear my list I have to go through each one
individually and wait five seconds in between each removal. It
would be nice if there was an easier way to do this.GeneralDirection: We don't have any immediate plans to increase the size of the
ignore list. As an aside, I'm pretty sure this is a forum rule
violation.
Seattle51, on May 31 2012 - 23:38, said: I want to know what is going on with "Stealth Tanks", I dont think
that if you have a target lined up....you are going to
automatically lose track of it. Please fix the Camoflage in the
game. If a tank shoots....you are going to see the muzzle
flash....98% of the time you just see a tracer streaking at you.
Camoflage should not make "Stealth Tanks"....you cant physically
hide a big tank in a small bush....Its ridiculous, that tanks can
disappear in a weed. I would like to see camoflage removed from the
game....it is totally unrealistic. Tanks dont just
disappear...especially when you are already shooting them....they
dont move....and then they are gone after 5 sec....This is total
BS....GeneralDirection: Tanks disappearing at times is where we struck a balance between
realism and gameplay. This should only be happening with tanks that
have high camouflage values--whether naturally high or through the
use of equipment and skills.
Players Questions and Developers Answers














