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Players Questions and Developers Answers

Дата: 01.06.2012 01:35:54
View PostElvenLord, on May 31 2012 - 00:12, said: Okay General. I hope that I havent come off as being too rude...?

GeneralDirection: Not at all.

View PostElvenLord, on May 31 2012 - 00:12, said: 1). With the introduction of new sub tier 8 premiums, will these new tanks, along with the older sub tier 8 premiums, see a boost in thier credit earnign potential? Right now in my churchill I make almost the same as I make in my KV-1. So, that begs the question of the point of the sub tier 8 premiums?

GeneralDirection: The earning potential will be proportional to the tier and the overall cost of the tank. A Churchill has lower income potential because it's much cheaper than a T34, KV-5 or Lowe. They will have higher earning potential than standard tanks of that tier though.

View PostElvenLord, on May 31 2012 - 00:12, said: 2). Has the developement team considered the possiblitiy of changing the tank stats shown in game... ie (before someone blows up about player stats) the tank's performance stats such as reload rate, etc.. Changing the stat bar to reflect the stats with a 100% crew, like they do now, but also show the stats based on what we have equiped and our crew training. Such as reload rate, on one half of the bar show the rate for the 100% crew reload and then next to it show the reload rate with the equiped 75% crew and equiped rammer. This I think would give players a better idea of what is affected by their crews and equipement and how it affects them...

GeneralDirection: Yep, we intend to implement this so that the stats display based on equipment equipped and additional crew skills beyond the base 100% proficiency (Recon, Situational Awareness, etc.). When that's going to happen I can't say yet, though--it's not as high of a priority as other systems changes and new features.

View PostElvenLord, on May 31 2012 - 00:12, said: 3). This relates to the question above. Is it possible to show us when we are purchasing a Rammer, for example, the actual affect in secs it will have on the tank in question? I realize that we are told 10%, but for a tier 2 that 10% is less of an advantage than at tier 10. I think this would benefit players...

GeneralDirection: We would like to do something like this as well.

View PostElvenLord, on May 31 2012 - 00:12, said: 4). Is it possible to add a damage counter in battle? RIght now we have a Kill counter, but when you read the wiki on game mechanics it becomes clear that damage is what decides exp pay out, so could the kill counter get replaced by a damage counter. Or alternately could we get a damage counter for personal use that shows up near the mini map? As a way to track how much damage we are doing in a particular battle. Yes, I understand that we can compare damage done in the servcie record, but I think this would make it easier for the players...

GeneralDirection: We don't plan to do this at this time.

View PostElvenLord, on May 31 2012 - 00:12, said: 5). Finally, has any consideration been taken for changing the release of events? Right now they release at server reset, which for me is 6 or 7 in the morning depending on Daylight Saviings Time. This becomes problematic when you have a x3 or x5 special going, because If I use my daily double the night before, i lose out on the special. COuld we get the specials release time changed to the daily double reset time?

GeneralDirection: It's been brought up and discussed a few times. Unfortunately there are quite a few logistics issues behind changing the times, so we can't for now.

View PostHLS30, on May 31 2012 - 09:25, said: Are there any plans to change up the EXP requirements for the skills and perks? I remember it being mentioned that more are on the way, but as it is it seems that stagnation at the 3rd is likely for anyone that has a life outside the game.

GeneralDirection: Yes, we are reviewing the experience required as well as looking at possibly smoothing out the progression through an individual skill.

View PostStrokerMcGavin, on May 31 2012 - 22:49, said: Would it be possible to get either a larger ignore list or a way to clear your ignore list with one click? Mine's full because I ignore people who insist on talking in a language other than the language God intended us to speak: English. Usually I only want to ignore them for one battle so they stop spamming chat with their moonspeak and in order to clear my list I have to go through each one individually and wait five seconds in between each removal. It would be nice if there was an easier way to do this.

GeneralDirection: We don't have any immediate plans to increase the size of the ignore list. As an aside, I'm pretty sure this is a forum rule violation.

View PostSeattle51, on May 31 2012 - 23:38, said: I want to know what is going on with "Stealth Tanks", I dont think that if you have a target lined up....you are going to automatically lose track of it. Please fix the Camoflage in the game. If a tank shoots....you are going to see the muzzle flash....98% of the time you just see a tracer streaking at you. Camoflage should not make "Stealth Tanks"....you cant physically hide a big tank in a small bush....Its ridiculous, that tanks can disappear in a weed. I would like to see camoflage removed from the game....it is totally unrealistic. Tanks dont just disappear...especially when you are already shooting them....they dont move....and then they are gone after 5 sec....This is total BS....

GeneralDirection: Tanks disappearing at times is where we struck a balance between realism and gameplay. This should only be happening with tanks that have high camouflage values--whether naturally high or through the use of equipment and skills.

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