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World of Tanks Classic, Season I

Дата: 17.03.2012 07:08:12
View PostActionJoe, on Mar 15 2012 - 13:03, said: How long is a season? Will it be an entire year?
If it's an entire year, roster changes would be helpful. Not necessary, but helpful. I know that I would love to be part of the classic but also know that I will not have access to a computer in 3 months.
Also, I doubt most teams would abuse roster changes by bringing in better players. You can have the best person in the game on your team but if he does not know how the team plays, that player will be a lot less useful. I also suspect many teams will be clan exclusive or if they are not, they will be made up of friends who know how each other plays and would not want to bring in a new guy unless they know the guy.

GeneralDirection: The season will probably last around 5 months.

View PostBDKas, on Mar 15 2012 - 13:16, said: I dont know if I like the whole 1 battle thing. It should at least be a best of 3.
As far as reserves go, I dont know why wargaming thinks that allowing teams to modify rosters mid season is a better option than expanding the roster 3-4 slots. There are MANY potential problems with allowing teams to change their rosters mid season.

GeneralDirection: I have to double check (I'm at home right now), but I don't think it's possible to set it to multiple battles during the division play (tool limitation).

View Postmacg1991, on Mar 15 2012 - 20:06, said: Why not just make the prizes pools instead, to be divided by the number of players on the team that wins that prize pool? You could allow between 15 to 20 players on a team, and you don't have to worry about people gaming the system. Just go 97,000 * 15 for first place equals a 1,455,000 gold pool for first place. If a team that is more laid back and less demanding wants 20 members, they could just take 1,455,000 gold and divide it by 20 for 72,750 per person, and if somebody wanted 18 members they could get 80,833 gold per person, and if somebody wanted 15 they could get the full 97,000 per person.
The simple fact of the matter, and the point I am trying to make, is that there are a lot of people who do not play this game religiously and who enjoy, or have to do, other stuff. Just give us the option please, and see how it shakes out from there. Letting people decide to take 15, 16, 17, 18, 19, or 20 tankers when they register (Insert Cliche about decisions being harder when you need to make them) their team would be a much more accurate assessment than a poll in the forums.

GeneralDirection: This is a good idea. We'll discuss it on Monday and make a decision. If we open this option up, we'll announce it right away and probably extend registration a day or two to allow time to add extra members to the roster.

View PostPope_Shizzle, on Mar 16 2012 - 17:11, said: Might I suggest making the scoring system reward 3 points for a win instead of the posted 2 as a way to encourage and reward teams who play to win, instead of camping for a draw.
1 point for a draw and zero for a loss is fine as is.

GeneralDirection: Done. Good feedback; we'll update the rules to reflect that on Monday morning. Wins will reward 3 points, draws 1, losses 0. I had it set to this originally, but opted for a scoring system similar to the NHL. We do have to treat this a little differently than hockey though. :)

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