Thank you WG for listening to the NA server population
Дата: 18.12.2011 05:09:51
deathTouch, on Dec 18 2011 - 03:58, said: I wish this had been out in the first few months, it could have
added more depth to the CW game. Any ETA on additional gamemodes?
If anything has a chance to possibly revive the competitive aspect
of CWs, it would be a combination of alliance feature
implementation, possibly a resource management game with the
territories, and certainly additional gamemodes or at least map
rotations on the same territories so clans within a particular
region don't have to fight the same map day in and day out.GeneralDirection: Because we try to create maps that closely resemble the provinces,
it's unlikely we'll introduce map rotations. That said, we're
looking at other options to keep things interesting--especially the
strategies needed to win on a given map.
We don't have an ETA on additional game modes, but I can say that Diplomacy and its related features (Alliances, for example) are being worked on fairly heavily right now. It along with the NA region is the primary focus for the clan wars designers.
We'll see about putting together a preview of Diplomacy once it's closer to release. There are still a few things that need to be hammered out--some of them from our chat with clan leaders a few months ago.
We don't have an ETA on additional game modes, but I can say that Diplomacy and its related features (Alliances, for example) are being worked on fairly heavily right now. It along with the NA region is the primary focus for the clan wars designers.
We'll see about putting together a preview of Diplomacy once it's closer to release. There are still a few things that need to be hammered out--some of them from our chat with clan leaders a few months ago.
Clans\Clan Rivalry / Diplomacy\Thank you WG for listening to the NA server population













