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Feedback Request: Tank Gameplay Roles

Дата: 23.09.2011 23:24:29
 democidist, on Sep 23 2011 - 22:19, said: I think that you should get rid of the Assault and Blocker, because between Raider and what I would call a Tanker (described later).
Okay so what I mean by Tanker is, the tank equivalent of a tanker in other games; You know it, it's the guy who moves ridiculously slow, but can kill any given enemy it comes in contact with easily except for those who are also Tankers. They're powerful enough that you try to avoid encountering them unless you are one, but you aren't going to just sit there and wait, the only people who do that are those that use Arties and Tank Destroyers, and even not all of them do it. I suggest this be a catogory, plus the comments would be funny.
You should rename Raider, "Beast". Because really it's what most people are looking for when they are looking for a powerful tank that doesn't move so slow that it can't avoid being shot at by arties (Tanker).
I don't think that your description of a Hunter is very clear. It sounds just like Raider, only maybe not quite as powerful to me, but I could be confused. You might want to work on its description.

GeneralDirection: "Hunter" is primarily intended to be the role we'd classify Tank Destroyers as, though "Blocker" does fit for some of them as well (T95 for example). The other idea we were toying with instead of "Hunter" would be "Sniper." On the drawing board we also had "Marksman," but that evolved into "Hunter" as it felt like it would sound a bit more... familiar. That said, this list is the first draft -- we're open to changing any of them if something else sounds better to convey the role to players.

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