Design your own Map Contest
Дата: 04.01.2012 20:01:40
Gaea: Please read the news post before asking
any questions!
You may use any program/drawing that you like as long as the file you send it is easily opened, such as .doc, .docx, pptx, .pdf, .jpg etc...
We are happy to announce the first design contest for January 2012.
The contest begins now and ends January 17th at 11:59 PM PST (7:59 AM UTC Wednesday 18 January). This contest is set up with a set number of points you can earn for each part of you submission. The maximum number of points you can receive for each part is stated below.
Here is a guide for what is required for this contest:
Your game name must be included in the email.
The name of the map: 0-5 points
Name your map. Optionally you can create a logo with your map name.
Examples: Dusk, Airport, Mountain Madness, Sundown
General Description of the map: 0-15 points
Give a brief description of the map. Highlights why a player would want to play it. Keep this brief. 30 words or less.
Example: Sundown takes the player to a desert in the American west during the waning hours of daylight. Its uniquely American terrain will challenge tankers to fight the desert as well as each other.
Key Objects on the Map: 0-15 points
What are the key features of the map? What makes it unique and flavorful? 30 words or less
Example: Sundown features a North American desert landscape full of cacti and rocky gullies. The sun is setting in the background over a giant mesa. Abandoned mines and sun-bleached animal bones add a certain western flair to the map. Yeehaw!
Map Layout: 0-50 points
Provide a drawing, sketch, painting, or rough rendering of the map from an overhead view. This can be directly overhead or a perspective. This can be a mockup of what the map would look like in the minimap. A thorough sketch/mock up of the map is acceptable, it is NOT required to send in a mini map. Check the examples below.
Also provide a description of tactics, areas, and any other information about your map concept. 300 words or less.
https://worldoftanks...map_example.jpg
(Ensk map used as example)
Blue zone – Urban area for vehicles to experience close quarters street combat. Perfect for heavy tank slogging, as well as hit-and-run tactics.
Red zone – A quick and deadly path to the enemy base. Trains create barriers, hindering lateral movement. Great for tank destroyers patient for their prey to arrive.
Light Blue Zone- A Suburban area – an alternate path to the enemy base with more terrain to hide incoming vehicles. A wall to the east of the zone provides cover from the eastern green zone.
Green Zone – Open terrain with rolling hills. A medium and light friendly zone that allows a long sweeping flank path to the opponent’s base.
Other Notable features – Each base compound is partly surrounded by buildings, walls, and trains to create some choke points around the base. To east and west of each base area feature artillery friendly terrain in which to set up.
Sketch example:
https://worldoftanks..._translated.jpg
Additional Pictures of Sketches: 0-10 points
Provide any additional sketches of key features of the map or concept drawings, 2 maximum.
Summary: 0-5 points
Why do you think your map should win? What does it provide that is currently missing from the game, or why does it do it better? 30 words or less.
Example:
Sundown should win this contests due to its unique features. It provides the players with opportunities for strategies based on the unique combination of choke points and terrain features.
You may use any program/drawing that you like as long as the file you send it is easily opened, such as .doc, .docx, pptx, .pdf, .jpg etc...
We are happy to announce the first design contest for January 2012.
The contest begins now and ends January 17th at 11:59 PM PST (7:59 AM UTC Wednesday 18 January). This contest is set up with a set number of points you can earn for each part of you submission. The maximum number of points you can receive for each part is stated below.
Here is a guide for what is required for this contest:
Your game name must be included in the email.
The name of the map: 0-5 points
Name your map. Optionally you can create a logo with your map name.
Examples: Dusk, Airport, Mountain Madness, Sundown
General Description of the map: 0-15 points
Give a brief description of the map. Highlights why a player would want to play it. Keep this brief. 30 words or less.
Example: Sundown takes the player to a desert in the American west during the waning hours of daylight. Its uniquely American terrain will challenge tankers to fight the desert as well as each other.
Key Objects on the Map: 0-15 points
What are the key features of the map? What makes it unique and flavorful? 30 words or less
Example: Sundown features a North American desert landscape full of cacti and rocky gullies. The sun is setting in the background over a giant mesa. Abandoned mines and sun-bleached animal bones add a certain western flair to the map. Yeehaw!
Map Layout: 0-50 points
Provide a drawing, sketch, painting, or rough rendering of the map from an overhead view. This can be directly overhead or a perspective. This can be a mockup of what the map would look like in the minimap. A thorough sketch/mock up of the map is acceptable, it is NOT required to send in a mini map. Check the examples below.
Also provide a description of tactics, areas, and any other information about your map concept. 300 words or less.
https://worldoftanks...map_example.jpg
(Ensk map used as example)
Blue zone – Urban area for vehicles to experience close quarters street combat. Perfect for heavy tank slogging, as well as hit-and-run tactics.
Red zone – A quick and deadly path to the enemy base. Trains create barriers, hindering lateral movement. Great for tank destroyers patient for their prey to arrive.
Light Blue Zone- A Suburban area – an alternate path to the enemy base with more terrain to hide incoming vehicles. A wall to the east of the zone provides cover from the eastern green zone.
Green Zone – Open terrain with rolling hills. A medium and light friendly zone that allows a long sweeping flank path to the opponent’s base.
Other Notable features – Each base compound is partly surrounded by buildings, walls, and trains to create some choke points around the base. To east and west of each base area feature artillery friendly terrain in which to set up.
Sketch example:
https://worldoftanks..._translated.jpg
Additional Pictures of Sketches: 0-10 points
Provide any additional sketches of key features of the map or concept drawings, 2 maximum.
Summary: 0-5 points
Why do you think your map should win? What does it provide that is currently missing from the game, or why does it do it better? 30 words or less.
Example:
Sundown should win this contests due to its unique features. It provides the players with opportunities for strategies based on the unique combination of choke points and terrain features.
Design your own Map Contest