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CW tank locking. THEY LISTENED!

Дата: 30.12.2011 07:27:40
View PostHighPitch, on Dec 30 2011 - 05:55, said: 99 whole people voted in that poll. Sticking something as revolutionary as that in an obscure section of the forums might have had something to do with that abysmal turnout. Maybe sticking a popup when you log in to the game, or a massive notice about it on the front of the forums would have helped.
99. Out of how many subscribers? Let's say everyone ingame as I write this (14k) comprises all the people that play the game. That's 0.7% of the clientbase people. Not exactly your fault if people don't vote, I understand that. It appears as though I voted in it, unless it closed or something. But I generally avoid the suggestions forum, as it's a waste of time since suggestions are rarely acted upon, or are a load of drivel.

Gaea: I'm not saying we based the decision solely on this poll, you said where you were looking for it, so I just gave you the link to that specific one. As I stated previously, we spoke/argued about this at length with several players and clan leader, and we also debated this with the Clan Wars designers, and they also agreed that tank locking may not be the best thing for the NA server, for now. Actually, turning it off for the NA server was their idea. This does not mean that tank locking will never be activated for the NA server, the tools are there, it can easily be turned "on" if and when needed.

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