Rofl-Stomps. Are They Good for the Game?
Дата: 31.08.2021 23:59:56

Elias_K_Grodin: RNG is a thing in the real world too. Ask any proficient shooter. I
don't know who programs that, but here in WoT we can blame WG. As
players, we can argue that the WG RNG code feels bad or good, but
only WG has all the data that matters. The idea that RNG code
works real-time to assess and regulate team wins seems too
farfetched for my imagination. Beyond just the RNG factor, my view
of lopsided battles usually happens when a flank collapses after
multiple tanks are knocked out + the enemy team (or your teammates)
start to push and pour through that flank. Once the remaining
tanks are caught in a crossfire from multiple sides it just becomes
a numbers game and a matter of time before the survivors are
overwhelmed. Another common situation I see is when a team
decides to go all-in on one flank leaving the other flank exposed
and lightly protected. If the main force stagnates and gets bogged
down by a few enemy tanks, the other team will figure out there is
a lemming train in progress and will collapse on the weak side and
expose it. Blowouts aren't fun and don't last very long but
often times are a result of battlefield tactics and deployment of
tanks on the map along with how they are played. "A competent
leader can get efficient service from poor troops, while on the
contrary an incapable leader can demoralize the best of troops." -
John J. Pershing, United States Army
Rofl-Stomps. Are They Good for the Game?