Реклама | Adv
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
  • Rotator
Сообщения форума
Реклама | Adv

Working theory. Was HE killed for more WG profit?

Дата: 21.02.2022 01:38:06
View PostPhantomTanker69, on Feb 20 2022 - 16:50, said:   English please!  So why change ALL HE, why not just fix the problem parts?   So spamming prem ammo is better?  For WG, yes, you made my point.

Draschel:  Let us try to take a look at this impartially shall we? Analytically. Rather than baseless complaints in anger. According to how tanks, tank classes, shoot and acquire damage;  and tanks, and tank classes block damage.  --A  76mm gun like on Jumbo or Type 64 - pre change 1.12 could shoot at tanks like KV4 kreslavsky or VK100 01 with HE  10 times in a row and deal 0 damage every time. How the formula functioned before, the HE burn effect and radius and damage was just too small and ineffective to harm these tanks, and these HE rounds are useless even for important utility like trying to annoy heavies within entrenched position, de-cap, low HP left. Etc.       -The fix however, small bore HE cannons received buffing, to which so long as they avoid spaced armor or guns or track belts, the HE can even hit 305mm in the face like Tortoise, and deal -SOME- damage. 4,5,6,4,5,6 is better than 0,0,0,0,0 and will reset cap. It will kills someone with 2HP left. And will annoy heavy tanks hull down who think enemies have AP and will bounce. --An  152 howitzer like on things such as OI, Oho, SU152, KV2, Sheridan could pre change shoot at tanks like E75 or E100, deal 350 damage one shot then the next same basic shot, same position.....deal 75. This sort of inconsistency is atrocious and not good for healthy gaming, at all. In addition, these guns could shoot at side scrape tanks like 705, VK4502(P)B, VK7201 at ridiculous over 70' ricochet angle, and in the tracks not the tank body, and deal 300 damage? To which Jagpanzer E100 even firing 400+ HEAT pen will bounce there. These are BROKEN qualities, in nature, and override normal gaming mechanics and consistency, and don't add anything at all to the game but actually detract.        -The fix, howitzers need to aim and hit hulls. No more cheap shot gun or track hits, on side scraping tanks for 300+. No more gun mantle hits to IS7 with 100E4, E100, 60TP and still deal 300+. No more Fochs 155 not aiming at all, just center of mass HE spam, and all it has to do is hit the vehicle, 300-400 per shot and 3 shots in the magazine. This is using a crutch. It isn't using your head. Position shouldn't be countered by ridiculous HE mechanics. Position should be countered by critical thinking, or avoidance. I understand, Kran and UDES and STB1 and Chieftain are no fun on cliff or westfield owning the map and sitting hull down - but these are problems that the tanks themselves need fixing. Broken spamming of HE isn't supposed to be that counter.  The changes to premium ammunition, firstly should try to involve correcting (reducing) +2/-2 MM and +/-25% RNG randomness. With changes to these, premium shell expenditure will be reduced. From there we can see if further changes are needed. If so, while premium rounds are examined, front and side armor profiles of increasingly changed/released super heavy tanks need to fall under scrutiny as well.   

Реклама | Adv