Ammoracks: Unfair RNG Component
Дата: 28.01.2022 09:55:54
spud_tuber, on Jan 28 2022 - 06:42, said: First, simply running a FE completely fixes the
"crippling fire" complaint. If you're going to chose to run
something other than the FE to improve your performance in other
areas, then I've no sympathy for you burning to the ground(nor do I
complain when I do so), as that's the risk you(or I)chose to
run. Beyond that, I should point out that if you can't
engage the enemy without exposing your ammo rack or fuel tanks,
then perhaps you don't have as large of position advantage as you
think you do. If their gun has enough module damage to
pop your top in a single shot, then perhaps you don't have as large
of tank advantage as you think you do, or you've made decisions in
crew training, equipment, and/or directives that leave you
vulnerable to ammo racks in exchange for improvement
elsewhere. And if you can't kill them in a single shot,
maybe you don't have as much of a tank and/or HP advantage as
you think you do. All that said, I do agree that fires
and ammo racks probably aren't the best mechanics in the
game. At least fires do serve some purpose in actually
giving a downside to running food, fuel, small and large kit,
etc. Top popping ammo racks less so(though damaged ammo racks
serve as much as damaged turret rings or engines, etc.) It
might be better to simply make it impossible to start a reload
until the ammo rack is repaired when it is fully destroyed instead
of popping the top, but not sure that would be balanced when you
consider autoloaders. *shrug* Either way,
WG clearly wants a degree of unpredictability in the game so that
you have to play the odds instead of a lot of stuff being 100%
assured, so I don't think they've any intention of removing ammo
racks and fires. *shrug* And a reminder, I'm to some
extent playing devils advocate here, but I do think my points have
some merit. If you're getting set on fire or ammo racked often
enough in such situations it has become a problem for you, they're
all things you should add to your calculus of how to engage on your
terms.
Draschel: Some people do not run automatic fire extinguisherAnd an
automatic fire extinguisher doesn't remove the fuel line or engine
damage.Rations always work. That is why everyone worth their while
uses rations. Fire extinguisher only sometimes works. What is
better, all the time or sometime?Peering down on the enemy as a
full HP tank, and he isn't full HP, where you brawl better (DPM,
traverse, Etc) gives you large advantage. Say you have support, and
he's alone. Him setting you on fire or ammo rack is an extreme slap
in the life saving roll face, for no other reason than the game
saying F you. Can this be fixed? It can't. But WG can
take alot of steps to make the game fairer. First of all, tanks
with front suspension vulnerabilities, that damage engine need a
balancing factor to give them a benefit, instead of enemies just
crapping on them. Tanks like Lowe, Panzer IV Schmulturm, Chrysler,
AC4. They get a damaged engine every game, with LFP hits. They can
increase the frequency of ammo hold damage or dead driver, with
tanks not having front engine module susceptibility. The game
MASSIVELY rewards tanks having diesel engine, instead of gas. The
chance of fire on gas engine tanks, except the tier 9-10s are
atrocious. To even this out they should make gas engine have a
superior engine horsepower multiplier, and diesels do not get it.
Octane gas consumables should be 10% for the credit one, 20% for
the premium
Ammoracks: Unfair RNG Component