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Реклама | Adv

New Players: ALWAYS Cap!

Дата: 01.01.2022 18:15:19
Draschel: Just to mention a few things here. Capping is very easy. Its simply sitting inside the circle. Really, capping is quite simple.But playing the game and destroying the enemy, isn't so simple. This needs thought out. While to get to the cap takes time and safe passage, when there capping is as easy as ever, simply sitting in the cap. With this reason alone, -ITS BEST TO LEARN HOW TO PLAY THE GAME AND DESTROY THE ENEMY- as this grooms critical thinking, experience, game skills. Sitting in the cap doesn't gain you gaming skills. Sitting in the cap is as easy as driving, and well.....sitting in the cap. Learn how to beat your enemies, destroy enemies, will earn you more wins over the long run, than sitting in a cap collecting cap points. There is a time for cap. Certainly is. But World of Tanks tends to favor more, trial of combat. Learning of combat, or assisting combatants, is more helpful in player development, than capping. I just want to also talk of the importance of base defense, as the superior choice to capping. Base defense, wins more battles than capping does. If you see the signs coming, on your minimap, that your teammates can and are making the play to push to cap....but your own base is in danger or will soon be, let your team cap. BUT YOU RETURN FOR BASE DEF, learn to see the signs first. Generally the base defenders have advantage over cappers, use this advantage.  I don't play to cap. But do I not cap ever? Certainly not. There are times where its a last enemy on the team, they maybe left at one-shot hitpoints, but they are fast and have high camo rating, against superior ally heavies and mediums. The one-shot enemy will try to play cat-and-mouse, or hide. If there is little time left, capping maybe necessary for winning, so cap.  Alot of this controversy, stems from two main reasons. A)  People playing for 3-marks. 3-marks don't give a steaming s--- about whether you win or not. They care about assistance provided and damage. Generally, competitive individual shuns cap for assistance and damage.B)  Completing missions. Sometimes players, working on account missions for reward tanks, need an objective. Whatever the objective is, they want to complete it, and this is usually not by capping. 

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