Ferdinand do's and don'ts
Дата: 19.12.2021 06:40:02

Draschel: How far have you made progress into Field Mods?Deadefedder
does not need Gun layer. If you have done Field mods,
choose survival bonus equipment slot. Run
Vents, hardening, rammer. This setup should be
selected for maps like Himmelsdor, Ensk, Ruinberg, Pilsen, ParisIf
you have done Field mods, your alternate setup for grass maps can
be: Rotation mech, vents, rammer. This
setup still has survival slot boosting vents. Choose maps like
Prokho, Sand River, El Halleuf, Highway
Deadefedder can use scouting as secondary bonus slot,
with optics. This provides synergy with radioman having
''situational awareness'' as an early skill, something 4-man crews
have more difficulty getting. This setup would be Vents, optics,
rammer. For city close encounter maps, you can still have the
scouting slot boosted by vents, for a net bonus. Rotation mech,
vents, rammer. But I personally think Hardening+survival slot is
the better choice If you do not have powerful crew, your first
skills should be 6th sense, situational awareness, smooth ride,
snapshot, safe stowage. Then start working on repairs or camo, your
choice. When repairs or camo are complete at 100%, start building
up the next skill using the default (+) sign. After about 45% in,
retrain the crew to Brothers in Arms for the 2nd skills, and start
working on repairs or camo again. A casual Deadefedder
load, are 15AP / 10 APCR / 5 HE. I personally would use 2 AP /
26 APCR / 2 HE. Remember to paint your tank using the 75k
buyable option.
Ferdinand do's and don'ts