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Ferdinand do's and don'ts

Дата: 19.12.2021 06:40:02
View PostBall_Turret, on Dec 19 2021 - 05:15, said: So, for top/equal tier I should follow along with any heavies while bullying anything smaller and when bottom distance becomes my best friend. For equipment I am using the standard vents and gun rammer set up, but for third slot I have gun laying drive to cut down on aim time should I swap it for improved hardening for the HP boost or something else? 

Draschel:  How far have you made progress into Field Mods?Deadefedder does not need Gun layer.  If you have done Field mods, choose survival bonus equipment slot. Run         Vents, hardening, rammer. This setup should be selected for maps like Himmelsdor, Ensk, Ruinberg, Pilsen, ParisIf you have done Field mods, your alternate setup for grass maps can be:        Rotation mech, vents, rammer. This setup still has survival slot boosting vents. Choose maps like Prokho, Sand River, El Halleuf, Highway     Deadefedder can use scouting as secondary bonus slot, with optics. This provides synergy with radioman having ''situational awareness'' as an early skill, something 4-man crews have more difficulty getting. This setup would be Vents, optics, rammer. For city close encounter maps, you can still have the scouting slot boosted by vents, for a net bonus. Rotation mech, vents, rammer. But I personally think Hardening+survival slot is the better choice If you do not have powerful crew, your first skills should be 6th sense, situational awareness, smooth ride, snapshot, safe stowage. Then start working on repairs or camo, your choice. When repairs or camo are complete at 100%, start building up the next skill using the default (+) sign. After about 45% in, retrain the crew to Brothers in Arms for the 2nd skills, and start working on repairs or camo again.  A casual Deadefedder load, are 15AP / 10 APCR / 5 HE. I personally would use 2 AP / 26 APCR / 2 HE.  Remember to paint your tank using the 75k buyable option.  

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