End of Game RNG/Mechanics
Дата: 06.09.2021 03:01:39

Draschel: I think it has to do with the separation, and keen study
of A) battlefield tactical rigged s--- B)
and tinfoil hat theorem of ridiculous pre-ordained I can't change
s--- rigging.The two are very separate items, and 1st I
believe in and see every time I play, and the other is hocus that
bads like to hold onto. The ridiculous B camp, is were I think
the problems are for widespread complaints over W/R rigging, team
stacking, lucky guys getting all the rolls, and other
nonsense. Not going to talk of it, because it makes me
stupider even mentioning it and trying to disprove this to tater
tots who don't know any better.... The A camp, is the
extremely frustrating RNG tied crap I hate seeing. 240 alpha gun,
stressful carry situation, 218 HP foe and you low roll
(massively) Next shot you bounce. 10~ HP guy still there you
try HE, 3 damage. This sort of stupidity, Life saving roll
RNG exists. It really does.But on the opposite end of the spectrum,
240 alpha again and full HP target? With AP nevermind premium, you
pen and deal 280 damage. He has 280 alpha, and he aims more
than you did....shoots you in return and does 240. This is the kind
of s--- that needs to go. LFS crap, needs to go I see the same
happening with arta, whenever I watch it. French arta the most. Bat
Chat lands 155 shell on Maus with full HP dealing 175 damage,
tracked too. When the Maus has 45 HP left, it deals 0-30. Wth is
that
End of Game RNG/Mechanics