What's wrong with arty?
Дата: 04.09.2021 10:49:17

Draschel: There is no strenuous combat in an artillery, unless you
are last alive or the team allows a tank through. Even if
inaccurate, bad dispersion, artillery is afforded the most time to
aim, shoot in safety, and shots are not do-or-die like other
classesArtillery are usually afforded more safety in base defensive
guards, than other classes require. Artillery have bad camo,
but generally hang out in pure forested areas, where Type 5 can
even hideArtillery does not need to aim, know armor weakspots. Just
shoot, hope you hit. Miss by 20ft? Deal damage and
stun.Artillery is afforded the opportunity to damage enemies with
obstacles in the way, well beyond 720m cap tanks have

Draschel: I agreed with you. I said those tanks were too strong. You
seem to be leaving out though, that I did not also say, they would
REPLICATE their performances if the tanks were removed. I
simply said they would still dominate, just dominating with less
DPG, spotting, W/R than with those ridiculous tanks. But make no
mistake, they will still be there at the top, carrying battles with
super conq, IS7, 430U, 268 V4. Have you seen Iyouxin grinding out
tanks like 113? 140? Leopard? He does so 4,000+ consistent, with
another 1,000 assisted. Would he do more in chieftain, 907? Yes,
likely. But you aren't robbing people of this glory, if those tanks
are taken away. They just kick a-- in whatever they are in. Except
an artillery, because an overflow of skill doesn't solve artillery
limits. 279E is a pretty dumb proof tank. But still
needs more skill sets than artillery. And again,
and again, and again - the game didn't exist at the start, with
artillery.People were buying Mutant 6, Lowe, KV5 before arty even
were released.Artillery was released in a very early patch, up to
tier 6 only. Before progressing
What's wrong with arty?