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next nerf for artillery....

Дата: 21.08.2021 11:07:53
View PostManiac57c, on Aug 21 2021 - 03:54, said: The only thing arty EVER needed was to limit them to no more than ONE per match. The matches with 3 arty are what get panties flapping so hard.

Draschel:  After grinding out some M40/M43 to finish it and sell it in FL so I can sell these s----, because I don't play that s--- in public battle, I have to say artillery is very non-lethal. Being non lethal though, does not really stop you from ranking up easy in FL, playing an arta defense mode - its insta-captain. Arta, was pretty much made for FLBut playing it in public battle, is a definite no-no. Unless you want to tank stats to 1,200  WN8, which no one does. The problem with artillery isn't that it is over-powered. Dangerous, whatever. The problem with artillery is the class is messed up. I consistency nightmare, not a 6 dotted dice, but a dice with 364 dots and sides, one for each of the day. It makes worse people, better. It makes better people, worse. You can shoot at a target and sadly deal 160, which isn't even 15%.....  but you can also shoot a target with the same ammo and deal 250 the next time when in the same situation jag panzer E100 with 450 pen roll HEAT would  do  0 not 250. *Broken* is the right word, but WG can't seem to hurdle that they went wrong with arta long ago. So they continually nerf it and nerf it, hoping someone takes notice in it getting fixed. That is not the way to fix things. Arta could be made to have 9sec aim-time, 2.50 accuracy where it rains shells everywhere, except where you want it and still people would complain. Because no one wants people bombing them, 1,100m away from safety over obstacles. Arta safe don't exist. Praying exists, pray enemy arta shoot your allies, not you. 

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