Can we please go back to when arty was nerfed...
Дата: 02.08.2021 12:57:37
Edselman, on Aug 01 2021, said: Turning the KV-2 into a weaker T-150 is kind of pointless, the
152mm derp was the selling point of the tank because the KV-2 just
acts as a secondary way to enter the TD line. It's HE has been
neutered severely, it does a lot less damage now to armored targets
than it could do before. It's been ruined because some people could
not figure out how to counter it.
choSenfroZen_1, on Aug 02 2021 - 04:27, said: How does it do it? It shoots stubborn stationary targets. The campers. It is the campers who hate it, because arty was designed to shoot them. If these campers would move after a few shots, they would hardly notice arty. Guess what, the enemy does not want you there. More than 3 shots, you are camping. Arty is designed to discourage you. And no, WG does not care it upsets you, it is supposed to. Either move to fight another skirmish, get battered slowly by arty. There is always a supply of stationary targets.
Draschel: KV2 is better in more experienced hands because of the +100
DPM and considerably better gun control. It has huge surprise
factor. People EXPECT the 152 ML10, and are surprised by the 107,
and it turns nasty. T150 has better movement dispersion, but
by .01 point which is meaningless whereas the turret traverse
dispersion is woeful, 25% worse. And on top of that, KV2 self-curbs
its dispersion by inherently having slower traverse to begin with.
So KV2 in defensive use is more often ready to fire. The
no cupola turret is also cool. T150 is better in newer players
hands as the armor and HP works for them, where they frequently
find themselves getting shot at. But this isn't a debate over KV2
vs T150, its that rather KV2 is still just fine. KV2 has more DPM
than ARL44 with the broken 330 damage APCR
choSenfroZen_1, on Aug 02 2021 - 04:27, said: How does it do it? It shoots stubborn stationary targets. The campers. It is the campers who hate it, because arty was designed to shoot them. If these campers would move after a few shots, they would hardly notice arty. Guess what, the enemy does not want you there. More than 3 shots, you are camping. Arty is designed to discourage you. And no, WG does not care it upsets you, it is supposed to. Either move to fight another skirmish, get battered slowly by arty. There is always a supply of stationary targets.
Draschel: This game was not designed, in concept for artillery in the
game. It is the most frequent changed class, the most map dependent
class, simply because it wasn't in mind or part of the game release
and/or core play. Artillery, does not place itself in jeopardy
like other classes, does not constitute as part of the battle in
spotting, sharing HP, use implemented draw ranges, moving with the
team, focus fire, or guard duty. In fact it frequently detracts
from the team, requiring guard duty FOR IT. Artillery is inaccurate
in the sense that aiming is next to impossible, rather you just lay
the gun down on a house size target and hope you hit it, rather
than tanks actually aiming TO PENETRATE other tanks. As I said,
artillery isn't a class designed for the game, in inception.
Artillery causes camping and rooting in, far more than it breaks
camping and digs these out. Every single time artillery breaks a
camp in the battles over 10 minutes, it also elsewhere causes 3-4
other games to turn incessantly slow, stale, and
campy. For artillery to counter campy behaviour, it has
to counter the TD, light tanks, and other artillery that are
causing oppositions medium tanks and heavies to stall, and go into
turtling/arty safe stance. But because meds and heavies often fight
for map control, they get spotted more, and artillery naturally
shoots whats spotted. NOT THE VEHICLES causing camping, the bushed
up, static lights, artillery, TD. The ridge line warriors are the
forward observers, and they are getting shot at, not the campers.
So in general summation, artillery causes camps more often than it
dislodges them. A stationary target isn't the forward observer who
acquires contested ground for the team and map control. A
stationary target is the camper, bushed up, half a kilometer away.
But the half a kilometer away camper isn't spotted. The observer
is. This is only how poorer performers respond. A
typical response in not understanding how games
unfold.
Can we please go back to when arty was nerfed...