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How do HE changes effect track shots with damage also to hull?

Дата: 28.06.2021 05:27:01
View PostThe_Happiest_Husky, on Jun 28 2021 - 01:17, said: -Havn't played new update yet
Best I can understand, HE now lacks splash and instead can only deal damage in direct line with the impact. Many times I have fired HE at the front of someone's tracks to track them and deal chip damage. Is this not possible now due to HE not having 360 dg splash?

Draschel:  It depends. Pay attention. HE now must contact the hull body of a vehicle. Thats not to say contact with obstacles, spaced armor, tracks, tires eliminate the chance of damage, no. But in order for HE, to resolutely deal damage now, it must contact the vehicle hull body. Spaced armor and tracks do not count. Also, none of this applies to artilleries HE shells. Example 1. IS3 is 90' perpendicular from IS7, and fires HE at the side of IS7. The shot dips low, but is essentially non angled at 0' instance, and the 68mm HE penetration faces off against 40mm track armor. But vehicle modules, are given a 3x effective armor, so the 40 becomes 120mm. The 68mm pen HE doesn't have a chance there, won't bypass the track, and is absorbed. No damage dealt. Example 2. Exactly the same as above, but IS3 68mm HE pen shell slides in above the wheels, or beneath the turret, striking either 100mm lower side hull, or 150mm upper side hull. Damage is applied immediately.  Tracks, tires, gun, spaced armor, turret mantles are all to my knowledge, provided this passive 3x effective armor bonus.Walls, fences, cars, trucks  IE obstacles, are not. Their armor simply is whatever they represent in game. Example 3. SU130PM fires HE at skorpion G, using Ensk barbed wire and concrete fence as line of sight cover near cap. Say the wall is effectively 20mm thickness, no 3x modifier applied here. The skorpion G rear end is 20mm, and gets struck by a 68mm pen HE with still 48mm effective potential penetration left. It proceeds to get raped for 600+ damage. 

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