WoT Console MBTs; My Thoughts on Bringing them to PC
Дата: 15.04.2021 07:54:39
Draschel: From the 1950s to 90s, there was a huge emphasis and technological race on composite armor to defeat HEAT attack. HEAT was and is seen as an easy and effective means to penetrate rolled steel, as rolled steel doesn't fair very well against the borrowing conduit effects of a molten jet. HEAT can be be sued with light weight systems, at short and long range, doesn't need velocity, doesn't involve dramatic recoiling weapons. And it does this all quite nicely. But HEAT has now been proven to be very unrelaible against composite armor, stand-off additional armor, soft-kill defensive systems, and hard-kill interception defensive systems (due to HEAT low velocity) This has placed again, the emphasis on kinetic penetrators, such as sub caliber, APDSFS and kinetic rod missiles like LOSAT. These kinetic penetrators also have a better chance in dealing with composite armor, and additional stand-off armor -- as these are designed more for contesting HEAT attack. Kinetic rod penetrators from tanks guns like Leclerc, T-14, Leopard II shouldn't have too much problem penetrating tanks and/or at least severely damaging / disabling tanks rated to effective protection well over 15-1600mm effective VS HEAT. But are only effective VS 6-800mm physical kinetic attack. So again, the cycle returns to WWII thinking and strategy, tanks are getting heavier and heavier and thicker and thicker, not just relying on advanced armor technique (for HEAT) but thickness and density (for SABOT) as well. It is an ongoing tank race. I imagine them implementing a system like War Thunder/Armored warfare. Different grades of metallic alloy. Different reactivity with different polymers. A tank like Maus or IS7 layered with a heavy steel shell will defend itself better against kinetic strikes, but they get fried as the steel armor is sizzled through by even lower capacity HEAT. Likewise, on the other end a tank like Centurion 7/1 or M60 with Israeli Blazer reactive armor in the 70s may still not be too protected at all against APCR or APDS, but stops HEAT cold. Missile defenses can also be included to make them not too game defining. Missile regulatory mechanics, too. Dazzlers, laser warning and direction prior to launch, particulate smokescreen dischargers that confuse/distort beam riding and obscure line of sight. Who knows. But I like it, it is the bridge to War Gaming releasing a cross world immersive battlezone like War Thunder. Ships, tanks, wheeled vehicles, Helicopters, aircraft, towed guns.....whatever.